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Thread: The Map

  1. #31
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: The Map

    We would like to introduce to you all Hubert!



    here is an Avatar version of Hubert the friendly land dragon:

    Ja Mata Tosainu Sama.

  2. #32
    United on Earth Member al'Callaendor's Avatar
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    Default Re : The Map

    it is great!!!
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  3. #33
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: Re : The Map

    Fantastic! Absolutely spectacular! The earlier shot of the forests didn't even look like R:TW to me! Such vibrancy and detail!

    I kinda wish my mod was historical now - just so I could take advantage of these massive strides in detail!

    Does anyone know of plans to make a European map for R:TW like this?
    VISIT OUR FORUM

    An Original Fantasy Concept

  4. #34
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Re : The Map

    Quote Originally Posted by Ilsamir Lord
    Fantastic! Absolutely spectacular! The earlier shot of the forests didn't even look like R:TW to me! Such vibrancy and detail!

    I kinda wish my mod was historical now - just so I could take advantage of these massive strides in detail!

    Does anyone know of plans to make a European map for R:TW like this?
    Thanks Ilsamir Lord! Its all bdh´s magig!
    Ja Mata Tosainu Sama.

  5. #35

    Default Re: Re : The Map

    Quote Originally Posted by Ilsamir Lord
    Fantastic! Absolutely spectacular! The earlier shot of the forests didn't even look like R:TW to me! Such vibrancy and detail!

    I kinda wish my mod was historical now - just so I could take advantage of these massive strides in detail!

    Does anyone know of plans to make a European map for R:TW like this?
    https://forums.totalwar.org/vb/showthread.php?t=57828
    That tutorial explains how to import digital elevation data into RTW

    Actually there are numberous mods that are going to use digital elevation models!
    Caius Britannicus's "The Crusades," Hegemonia, Arthurian/Britannia, Zhanguo, RTR, Jidai (of course), and a few other mods are looking at it. More mods are looking since that tutorial helps explain it. Hegemonia and Zhanguo were using it even before it was released though, they have some very talented people.

    I bet you could work it into your own mod by patching in different data or by having an artist study how the world's digital elevation models actually look.

  6. #36
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: Re : The Map

    Cool! I'll have to check those out, though this mod is at the top of my list
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  7. #37
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: Re : The Map

    Sorry, double post.
    Last edited by Ilsamir Lord; 01-10-2006 at 00:49.
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  8. #38

    Default Re: The Map

    I can't access the faction map - http://chaosrealms.org/forgottenimmortal/ShogunMap.jpg - which is a shame, because this mod has really caught my interest. Is it up anywhere else?

  9. #39

    Default Re: The Map

    Quote Originally Posted by Lord_Morningstar
    I can't access the faction map - http://chaosrealms.org/forgottenimmortal/ShogunMap.jpg - which is a shame, because this mod has really caught my interest. Is it up anywhere else?
    There you go.
    https://i14.photobucket.com/albums/a.../ShogunMap.jpg

  10. #40
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: The Map

    Lovely! Gotta love high production values .
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  11. #41

    Default Re: The Map

    Very nice - from what I've seen, the mod is well underway.

  12. #42
    Senior Member Senior Member Duke John's Avatar
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    Default Re: The Map

    I don't like the map. And I got a reason too The geography of the campaignmap is 1:1 with real life geopgraphy. May look good in strategic view but the tactical part is not 1:1. 3 tiles of the campaign map may represent 30 km but it will be just 3 km on the battlefield. And that will make valleys and such way too small as can be seen on the screenshot. When I made the map for Sengoku Jidai I created the campaign map in such a way that the battlemap would look good. And I think the height differences are too big resulting in unrealistic steep slopes. A slope made of something else than rock is rarely more than 45 degrees and from I gather from the campaign map there will be alot of slopes steeper than that.

    Just my 2 cents.
    Last edited by Duke John; 02-12-2006 at 20:03.

  13. #43

    Default Re: The Map

    Quote Originally Posted by Duke John
    I don't like the map. And I got a reason too The geography of the campaignmap is 1:1 with real life geopgraphy. May look good in strategic view but the tactical part is not 1:1. 3 tiles of the campaign map may represent 30 km but it will be just 3 km on the battlefield. And that will make valleys and such way too small as can be seen on the screenshot. When I made the map for Sengoku Jidai I created the campaign map in such a way that the battlemap would look good. And I think the height differences are too big resulting in unrealistic steep slopes. A slope made of something else than rock is rarely more than 45 degrees and from I gather from the campaign map there will be alot of slopes steeper than that.

    Just my 2 cents.
    Those are fairly good points but I am afraid that I will have to disagree. Even if the battle map is not 1:1, we have to keep in mind that units aren't 1:1 either. In some mods, they are abstracted to be as much as 1:10. The valleys are fairly narrow, but, as I have been told by the historians, Japanese vallyes are fairly narrow and incredibly steep. Since they will always be incredibly steep and always on the sides, it ruins their tactical advantage somewhat. It is too difficult to get troops up there to even bother and generally worthless since the enemy is right in front off you. This will give great bonuses to the defender, but thats why you shouldn't fight in valleys. Its generally moot though since most valleys are just wide enough to only have a little bit of the steepest slopes in them (as in the picture shown) and the movement points will be modified to disfavor movement in the forests. Moving through valleys will generally be a bold move since it is confusing, slow going, and defender favored. Generaly, battles will be geared to fight in the open and along roads as was intended by the Samurai. Only the player or a smart/forced AI will make the move into forests. Of course, if the slopes are deemed to sleep, its only a matter of changing a single value in the text files to make the max height lower and thus the steepness less.

    Also, The map you made for Sengoku Jidai sounds interesting and I would love to see it

  14. #44
    Member Member Wild Bill Kelso's Avatar
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    Default Re: The Map

    Older photos of Japanese river valleys:




    Japanese hillsides are very steep.. This is why landslides are such a problem after heavy rains!
    Last edited by Wild Bill Kelso; 02-14-2006 at 02:57.
    Bitter, bitter it was,
    Yet somehow funny,
    Even as my father lay dying,
    I kept on farting.

    - 16th century Japanese verse

    -Proud member of the Ran no Jidai team-

  15. #45
    Member Member NSG's Avatar
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    Default Re: The Map

    Is there a map that shows where all the factions will be located?
    It would be intresting to see how they are spread out over the map..

  16. #46
    Defender Troll Member Revolting Friendship's Avatar
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    Default Re: The Map

    NSG:

    See post 39 in this thread.
    lol

  17. #47
    Member Member NSG's Avatar
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    Default Re: The Map

    Ah sweet, missed that one.
    Thanks

  18. #48
    Senior Member Senior Member Duke John's Avatar
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    Default Re: The Map

    Since you are using a map that has lots of mountains and deep forests you should have a look at this thread:
    https://forums.totalwar.org/vb/showt...96#post1122996

  19. #49
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: The Map

    Thanks DJ!We will look into it.
    Ja Mata Tosainu Sama.

  20. #50

    Default Re: The Map

    first,best luck for the RNJD team-modders
    japan is really mountainous, so there'll be a lot of mountains (^-^), but can we'll be able to pass by these moutains ?, i mean pass by climbing, if not, it'll be too easy to defend, u just built a fort in a valley, put several hundreds soldiers there, and...
    SM

  21. #51
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Map

    Any pics yet

  22. #52
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: The Map

    Soon, my friend,soon.
    Ja Mata Tosainu Sama.

  23. #53
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: The Map

    Here is RNJ strat map enhanced with M2TW ground textures.What do you guys think?Opinions?

    Ja Mata Tosainu Sama.

  24. #54
    Ossie The 1st Member Ossie The Great's Avatar
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    Smile Re: The Map

    very good

  25. #55

    Default Re: The Map

    its very nicely done Kage. Does that mean you guys have kicked it up to M2TW, or is it still BI 1.6.

  26. #56
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: The Map

    Quote Originally Posted by Aturus
    its very nicely done Kage. Does that mean you guys have kicked it up to M2TW, or is it still BI 1.6.
    Nope.We just ported the ground textures from M2TW to BI 1.6.Thanks to Taneda we got the information how to do that.
    Ja Mata Tosainu Sama.

  27. #57

    Default Re: The Map

    Have you done anything with the trees to make them less annoying?? Cause with so many trees, battles are going to be very difficult (I hate RTW forests, totally unrealistic)

  28. #58
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: The Map

    Im sorry but that time there were lots of forests in Japan.And those will not be eradicated becouse its annoying to fight in forest.Ofcourse its annoying to fight in forest,becouse you cant see much.You just have to be carefull or choose your ground so you dont have to fight in forest.
    Ja Mata Tosainu Sama.

  29. #59
    Member Member Atterdag's Avatar
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    Default Re: The Map

    It looks great anyways.

    Kakare, kakare!

  30. #60
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Map

    Looks smashing! Great work...

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