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  1. #1

    Default Re: Call of Duty 2

    I didn't much like it...

    The health thing sucked, duck behind a wall and you regain all your health in a couple seconds? healing yourself with health packs was way better, they were limited and only in certain locations. There was none of this "shoot some enemies, get hurt, duck behind wall, heal, shoot some more enemies" nonsense. Pretty much the only way I ever died was from grenades. The grenades were also pretty annoying since the AI threw them every time, way to predictable.

    None of the missions had an epic feel to them the way united offensive and some of the original missions did. There was no tension or suspense. There was a distinct lack of blowing shit up, like lighthouses and bridges with trains going across. What there was a lot of was running into a town with 8 or so soldiers to help you, and then clearing out about 6 houses one by one, completely on your own while your "allies" sat around outside.

    Some of the british missions were cool, I liked fighting in the desert. The russian campaign was pretty boring except for the bit in the pipes, and the American campaign was terrible. You run out on the beach, get shot a couple times, regenerate your health, and then climb a rope in complete safety from which point it is just like any other mission.

    The fact that you were always in full health meant you didn't have to worry about being killed by a couple bullets and the autosave feature meant when you did die you just started back a couple feet.


    It didn't have any great moments and I never felt any emotion. Bleh.

    I was dissapointed.

  2. #2
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Call of Duty 2

    Horses for courses I guess, personally I found lot of exciting moments...

    While the US beach lands was not one of the hardest missions it was extremely historically accurate and I simple keep thinking "I can;t belevie people actually did this for real!"...

    I remember climbing up Hill 400 and then defending it from counter attack, I remember in one of the pausing during the German counter attack thinking "I really don't want to be here"...

    I found the missions to be much more militarily authentic in style, you are simply one of the troops (on point maybe, but no superhero) in a military encounter, try to stay alive and do your job. There is no real story thread to the game, just a group of events/encounters sometime base on real world events (some missions more losely than others)...

    The health thing while not realistic at all, I don't find to be any worse a concet than magical health packs...

    Well hopefully they will do an exapnsion worthy of UO for CoD2...

  3. #3

    Default Re: Call of Duty 2

    i don't really get all the complaining about the health system. how exactly was running around picking up magical health packs that instantly heal you any more realistic than the current system? at least the new system keeps a nice abb and flow to the gunfights.

    besides, if you're playing on the higher 2 difficultly levels, you can barely take 1 or 2 shots before dying anyways. you never get a chance to get back behind cover.
    obviously, you're not a golfer.

  4. #4
    Hǫrðar Member Viking's Avatar
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    Default Re: Call of Duty 2

    Quote Originally Posted by jeffreyLebowski
    i don't really get all the complaining about the health system. how exactly was running around picking up magical health packs that instantly heal you any more realistic than the current system? at least the new system keeps a nice abb and flow to the gunfights.
    Difficultness? There could be long between each of these “magic health packs”, and sometimes I had to reload(sometimes several reloads was necessary) to get past a point in CoD or UO.

    UO was at certain places extremely difficult, and in a fun way. The graphics were good too. While the graphics might be better in CoD2, that`s not enough to save my gaming experience. The missions are way too short, and the new health systems is ridicoulous and typically arcade. MoH PA had a much better solution to this: you had too call a medic when you were down. Heck, if you turned the option on, you would even start bleeding when taking hard damage and your health bar would start decreasing until you bandaged yourself, wich took a few seconds, and could put you in serious danger. Oh, and I should mention that the medic did not only have to take care of you, but also your teammates, so you could die while waiting for him to get finished with the others.

    I have not completed the game yet, and is unfortunately not looking forward to it. It`s a pity what they`ve done to Call of Duty.

    If any expansion, I will not buy it otherwise SP have changed, perhaps back to what it once was. I`m begging there will be a new MoH with battlescenes from Europe.
    Last edited by Viking; 11-16-2005 at 22:08.
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  5. #5
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Call of Duty 2

    Dont expect anything as momentous as the fall of Berlin for the ending of Call of Duty 2. The endgame left me wanting more, and not in a good way.

  6. #6
    Tree Killer Senior Member Beirut's Avatar
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    Default Re: Call of Duty 2

    I'm going to pick up Brothers in Arms as soon as I can get to the game store. I tried the demo and it's very good. Great fire & movement action. Nice to be able to direct a tank and a squad at the same time. Really opens up a lot of tactical options. Excellent graphics too. I'm able to run BIA (demo) at 1024x768 but CoD2 (demo) only at 800x600.

    I read that the new Brothers in Arms, BIA: Earned in Blood, has excellent AI. The enemy moves, retreats, reforms, fixes, and flanks you. I saw a video of it. Very cool.

    The only bad part is the iron sight "zoom" mode, which bobbles up and down to simulate breathing, but acts more like someone having an asthma attack. Very, very hard to aim through the sites.

    I played the CoD2 demo as well, while good fun and great to look at, it doesn't look as absorbing as BIA.
    Unto each good man a good dog

  7. #7
    Bored Avid Gamer Member Alrowan's Avatar
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    Default Re: Call of Duty 2

    heh im getting sick of this extra movment down iron sights. ive fired rifles in my time and i know for a fact it isnt the hardest thing to keep it relativly steady while breathing, in fact ive found breathing does nothing to the guns movment, rather the length and weight of the gun afect it more, as your arms tire from holding it out and up for extended periods of time
    Llew Cadeyrn/Alrowan - Chieftain of Clan Raven

  8. #8
    Hǫrðar Member Viking's Avatar
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    Default Re: Call of Duty 2

    Quote Originally Posted by kekvitirae
    Dont expect anything as momentous as the fall of Berlin for the ending of Call of Duty 2. The endgame left me wanting more, and not in a good way.
    Doesn`t sound good.... Anyway, I am looking forward to try how the D-day landings work out on a different engine. It`s only the 2nd FPS game where you run ashore on the D-day rather than parachuting, right?


    Quote Originally Posted by Beirut
    I'm going to pick up Brothers in Arms as soon as I can get to the game store. I tried the demo and it's very good. Great fire & movement action. Nice to be able to direct a tank and a squad at the same time. Really opens up a lot of tactical options. Excellent graphics too. I'm able to run BIA (demo) at 1024x768 but CoD2 (demo) only at 800x600.

    I read that the new Brothers in Arms, BIA: Earned in Blood, has excellent AI. The enemy moves, retreats, reforms, fixes, and flanks you. I saw a video of it. Very cool.

    The only bad part is the iron sight "zoom" mode, which bobbles up and down to simulate breathing, but acts more like someone having an asthma attack. Very, very hard to aim through the sites.

    I played the CoD2 demo as well, while good fun and great to look at, it doesn't look as absorbing as BIA.
    Sounds good, I might give it a try. There was nothing too exeptional with the original BiA, but it was good.
    Last edited by Viking; 11-17-2005 at 19:16.
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