I picked this up in EB Games yesterday and had a long blast at it last night...
What can I say, the gameplay is pretty much the same a CoD with a couple of additions.
1. The enemy AI, enemy soldier while not exactly immune to suicidal rushs is much improved. Moving in response to the player rather than simply being scripted. If uses cover more effectively (rarely are any knees or elbows left sticking out) and will move to flank you if the map allows of it. It's use of fire to surpress you and grenades to flush you out is very impressive... Friendly AI is good too without being too good. It seems to be tuned so that you never feel alone, but always feel your impact is significant and making a difference. The AI often advances on your que, but then you always seem to be 'on point'!!
2. Some of the (later) maps are much more wide open (the demo was not a good example of this. These maps allow the AI (see above) to really shine. In the tighter maps it is really not the different to the first game. In fact the map will have several objectives that you are free to complete in what ever order you wish moving through the map in a route of your chosing. Additionally the level design is excellent and very authentic. The best of it is in the American campaign...
3. Smoke... You have smoke grenades you can use at any time, but you only have 4 and it is rare to find more on the field. They are really effective and one of the best smoke effects I have seen. It really is significant enough that it adds a whole new element to the gameplay. The smoke is very thick and it is pretty safe to move behind it and through it. Moving through it is awkward as you can barely see anything and you suddenly find yourself in the middle of a whole group of Nazi's!! While you can use it whenever you want they are some areas where if you pretty obvious you need the smoke and if it is all gone you are going to have a very hard time...
Sound is as good as ever and cover another new feature. Described as Battle Chat, the friendly AI will dynamically and accurately spot the enemy for you. Shouting things like 'jerry over to the left, by the supply crates' or 'enemy on the 2nd floor in the red brick building'. This is done dynamically when the friendly AI spots them and is both immersive and useful. The music is good as is all the other sounds, but that is nothing new in FPS...
Graphics, basically very good. Pretty much in the same style as CoD but with all the upto date bells and whistles. Textures are very nice. Loads of very stronge particle effects, loads of haze and smoke and often some pretty big draw distances.
I have a AMD64 +3200, 1GB RAM, WinXP SP2, 6800GT and Audigy 2ZS (the important bits), and I am running the 81.85 Nvidia drivers.
I have the resolution on 1240x1024 and had all the graphics maxed out. This worked fine of the training level but as soon as you get to the first real mission and see a well lit large expanse the framerate went into single figures. In the end I disabled FSAA (by default it is on x4!) and 'soften edges' and set 'number of dynamic lights' to medium. I have a pretty solid framerate so fair after the changes. The desert towns in the British campaign can be a serious framerate killer...
I made the mistake of selecting Regular difficulty. Now I play quite a lot of FPS (especially the more real work and tactical ones) and while it has not necessarily been easy, I have not died very much, and so far there has only been one point where I have had to reload a few times. So I guess if you consider yourself good at FPS don't even bother with anything under Hard.
This leads me on to another nice new feature, saving. No longer can you save your own game whereever you want. The game autosaves at pretty frequently though and if you die you automatically go back to the last autosave. While this sounds annoying at first it is in fact enlightened. You don't have to worry about saving the game or interupting the gameply looking for F5 or something. Additionally the autosave system is intelligent and apparantly will not save while the enemy are aiming at you or throwing a grenade at you! Effectively the save feature appears to work exactly as if you where constnatly quick saving yourself without you having to break the immersion factor...
Anyway, overall 8/10. It is not revolutionary but it is a solid evolution of CoD. Losing nothing of the original game, improving most things and introduce a whole bunch of new features. Having said that, overall it is pretty much still the same game at heart... You are not so much on rails as a pretty wide road (room to move around but all going in the same direction)...
I don;t think I missed anything out... And please don't play it on easy, you will be finished in a single evening!!!
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