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Thread: Training soldiers according to location

  1. #1
    Member Member Matty's Avatar
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    Default Training soldiers according to location

    ....not nation

    I've never understood why the type of soldier you can train depends on the nation, rather than the location. If you take over a desert kingdom and you're, say, Catholic, you can train camels. I would understand that when you initially take over a location the locals aren't too impressed, but after a certain period of assimilation they would eventually be able to be recruited to your armies.

    You can invade England, hold it for 100 years and still not make longbows. Can you mod the game to make it so that you can produce 'local' troops for your army after holding the land for say 50 years? This would be more historically accurate no?

  2. #2
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Training soldiers according to location

    Yes you can. Some people use the Gnome, I enjoy the beauty of the spreadsheet. I’ve only played around with them a little and can’t give very detailed instructions.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
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  3. #3
    imaginary Member Weebeast's Avatar
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    Default Re: Training soldiers according to location

    Yeah I'm thinking to make Hospitaller Foot trainable in Rhodes (or Malta?) for catholics and templars in Jerusalem, etc. aswell as available for Crusade. I haven't tried it yet or known whether or not it's possible to make those units 'provincial' and available for crusade (from anywhere) at the same time.

    Anyway, get Gnome, open up crusaders_unit_prod_11.txt, go to row #25 and column #50. Change ENGLISH to ALL_FACTIONS (though I prefer catholic only).

    This is optional but I would strongly suggest you to put English in column #12 since they invented those longbows. That column is to give a particular faction an advantage of training a certain unit. You gotta give em credit at least lol. Yes, everybody can be a good lowbowman or ride camels but not everybody knows the secret ingredients. You know what I mean.

    [edit]
    This would be more historically accurate no?
    I say it's accurate. I mean if the crusaders learnt how to speak arabic then I'm sure they had camels.
    Last edited by Weebeast; 10-27-2005 at 20:31.

  4. #4
    Member Member Knight Templar's Avatar
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    Default Re: Training soldiers according to location

    Templars will always avaliable for crusaders (unless you mod it in the cloumn 11), weather they're trainable or not.

    Anyway, get Gnome, open up crusaders_unit_prod_11.txt, go to row #25 and column #50. Change ENGLISH to ALL_FACTIONS (though I prefer catholic only).
    If you want them to be trainable to all catholic factions, just add CATHOLIC to the column 54

  5. #5

    Default Re: Training soldiers according to location

    I think he wants them available if you hold a certain province. He also wants it available after a certain time but I don't think that is possible. I guess look at how Kerns and province specific units work and play around with that.

  6. #6
    imaginary Member Weebeast's Avatar
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    Default Re: Training soldiers according to location

    I think he wants them available if you hold a certain province. He also wants it available after a certain time but I don't think that is possible.
    That's column #51. Type the names of the english provinces there.

    As for the time, well that's up to his imagination. One turn equals one year. I think that's a reasonable amount of time for someone to learn how to adapt to local culture, ride camels or even speak english. Fifty years is too much.


    If you want them to be trainable to all catholic factions, just add CATHOLIC to the column 54
    Yeah, that's the one. Can you check out my thread in the mod forum? You probably can help me out.
    Last edited by Weebeast; 10-28-2005 at 09:22.

  7. #7

    Default Re: Training soldiers according to location

    Can you mod the game to make it so that you can produce 'local' troops for your army after holding the land for say 50 years?
    This has/is being discussed in several threads in the modding forum. In the last few pages in both the Med Mod and Fall of Rome disscussions. It can be done with a building or line of buildings tied to troop production that would have to be built first.
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  8. #8
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Training soldiers according to location

    OT: Is the fall of Rome mod like MTW but with Viking era troops?


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Training soldiers according to location

    Quote Originally Posted by Matty
    ....not nation

    I've never understood why the type of soldier you can train depends on the nation, rather than the location. If you take over a desert kingdom and you're, say, Catholic, you can train camels. I would understand that when you initially take over a location the locals aren't too impressed, but after a certain period of assimilation they would eventually be able to be recruited to your armies.

    You can invade England, hold it for 100 years and still not make longbows. Can you mod the game to make it so that you can produce 'local' troops for your army after holding the land for say 50 years? This would be more historically accurate no?
    I partially agree with this, but I think that this should not aply to every trooptype and every nation. For example, it would be ridiculous for a crusader nation to employ an army consiting largely of Turkish troops. It is simply against their philosphy. Similarly, only the Romans ("Byzantines") should be able to field Roman troops, because other nations lacked their military doctrine.

    Also, it would be dull if every faction could produce another factions units if they took over their lands. Want longbows? Conquer Wales! Want knights? Conquer France or Spain! Want billmen? Conquer England! And so on. All end-games would look alike.
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  10. #10

    Default Re: Training soldiers according to location

    This would take away from the fun of mercs. If you are catholic and want camels, hire some.
    What, you never seen a Polock in Viking Armor on a Camel?

  11. #11
    Member Member Knight Templar's Avatar
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    Default Re: Training soldiers according to location

    Quote Originally Posted by m52nickerson
    This would take away from the fun of mercs. If you are catholic and want camels, hire some.
    Agree

  12. #12

    Default Re: Training soldiers according to location

    Quote Originally Posted by m52nickerson
    This would take away from the fun of mercs. If you are catholic and want camels, hire some.
    Or bribe some.
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  13. #13

    Default Re: Training soldiers according to location

    Quote Originally Posted by miho
    Or bribe some.
    Even better!

    That and the fact there are only a handful of units that are really better then there counter parts, and even these are close.

    For example

    Billmen - yes faster and better moral then Halberdiers, but train Hals in a provence with a couple of moral plus building and they are fine. The speed I never have found to be a problem because they are used mostly in counter charging enemy cav.

    Longbowmen - very good unit, you can find them as mercs (alot), But Arbalesters will stay in the fight longer and kill more in the end.

    Plus the fact that all the units that are only avalible in late never really have that much impact, unless you are starting in that era.
    What, you never seen a Polock in Viking Armor on a Camel?

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