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Thread: Patches and existing mods

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  1. #1

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    Hello all.

    Does anybody know how the new patch will effect existing mods ?

    Especially Campaigns. Im holding off on producing anything new for the time being until I can actually see what changes will be needed.

    Giskard

  2. #2
    warning- plot loss in progress Senior Member barocca's Avatar
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    sadly giskard we don't yet,

    i'm using the same excuse for a scenario i have up my sleeve,

    time is very short for me,
    SO i don't want to build something big and then have to change eveything to fit the patch...
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  3. #3
    Senior Member Senior Member Lord Krazy's Avatar
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    Damm, when I saw a reply at last to
    the question of the moment I tought
    great news at last.I know, thinking is bad for me.

    Bar,
    got any more battel lbm's?
    I'm going to use the ones we did for the demo
    in the +90 thing I'm doing. LBA and I
    have made a load more and the bifs for the
    review panel and info pics.I'll planing on
    doing the same for the rest everyone else
    made too.They should not go to waste.
    So if you got any more let me know.
    Thanks

    LK

  4. #4

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    I think it's pretty obvious the patch will screw up any mods based upon the units_production file. CA has already said that they will be tweaking sword units, and adjusting some others. If they do that, it could only be done through changes to the aforementioned file since that is where are the stats are kept. Seems like modders would be better off waiting for the new file if they intend on editing or adding new units.

    Grifman

  5. #5
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally posted by Grifman:
    I think it's pretty obvious the patch will screw up any mods based upon the units_production file. CA has already said that they will be tweaking sword units, and adjusting some others. If they do that, it could only be done through changes to the aforementioned file since that is where are the stats are kept. Seems like modders would be better off waiting for the new file if they intend on editing or adding new units.

    Grifman
    [/QUOTE]

    ---------------------------------------------
    I'm creating a format the best way to do
    that is to put into practice.
    If I had a problem changing lines
    in the production file then I would not
    be modding in the first place.
    Also if you think the only thing you need
    to change is the production file
    well my friend, you are sadly mistaken.
    The bifs ,lbms,descriptions,names,deadpage
    actionpage,weapons and shields.
    These things do not magicly appear
    when you make an entry in the prod11
    I do wish it were the case but untill
    then I will mod my work as I see fit
    and see fit to have our several hundred
    files compiled and created by the time
    the patch comes out and then I will
    moddify it accoringly as I have done
    on many ocassions and will do again.If I
    took this attitude with the demo
    I would not know all the shit I know
    now.So I won't be taking your advice
    thank you very much

    LK

    P.S. I believe things when I see them
    I can not see a patch so I believe no
    patch exists.





  6. #6

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    I too am expecting some of the key game files to be changed though not the campaign files. Just in case I thought id ask.

    Since Barocca give me the solution to the bif problem my plans have been expanded somewhat.

    Being an online player though I must be careful because modified files will prevent me from playing online.

    Giskard

  7. #7
    Member Member Byte's Avatar
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    [RANT ON]
    Well i`ll just replace the patched data with the ones i modded a week ago, i fixed the valour stuff and balanced some things out and made playing relatively to my style so i dont really need the patched production files, besides most of the people are waiting for crash fixes and such so they wont have much complains about the mods being "old". Also modded campaigns should be compatible with the new version as long as some things in the production files arent changed like troop religion and such, where in that case you would delete all the MakeUnit:: lines
    [/RANT OFF]

    [This message has been edited by Byte (edited 10-23-2002).]

  8. #8

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    Quote Originally posted by Lord Krazy:

    I'm creating a format the best way to do
    that is to put into practice.
    If I had a problem changing lines
    in the production file then I would not
    be modding in the first place.[/QUOTE]

    Geez, calm down, man. Glad you are so good at things - maybe everyone isn't a supermodman like you.


    Quote Also if you think the only thing you need to change is the production file
    well my friend, you are sadly mistaken.[/QUOTE]

    And you, my friend, are "sadly mistaken" if you think I didn't know that

    Quote The bifs ,lbms,descriptions,names,deadpage
    actionpage,weapons and shields.
    These things do not magicly appear
    when you make an entry in the prod11
    I do wish it were the case but untill
    then I will mod my work as I see fit
    and see fit to have our several hundred
    files compiled and created by the time
    the patch comes out and then I will
    moddify it accoringly as I have done
    on many ocassions and will do again.If I
    took this attitude with the demo
    I would not know all the shit I know
    now.So I won't be taking your advice
    thank you very much[/QUOTE]

    Geez, Lord Krazy, all I was trying to do was answer a question and offer a suggestion. No need to jump all over me. Try taking your valium so you'll be a bit more chilled out before posting your next response.

    Grifman


  9. #9
    Senior Member Senior Member Lord Krazy's Avatar
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    Ran out of valium last week
    I'm sorry if I offended you
    by pointing out why I wasn't
    taking your advice
    but you shouldn't take it so badly
    we at supermod.com do not
    have a policy of pissing people off
    however, there's always an however,
    we practice our right to give opinion's
    also.Every suggestion has a counter suggestion sometimes good sometimes bad
    so don't take it personaly, hell I don't
    even know who are.Also I could not find the
    bit where I said I was good at anything.
    Edit's come from errors normaly in my case,
    just cause I'm willing to amend them
    does not mean I'm good at it

    Now I suggest you stop taking valium and read what I wrote, not what you
    think I wrote
    and please don't take this bad neither
    it's a game we are talking about after all.
    So remember no capital letters
    no flaming, unless I know you and like you
    no negative smilies
    all the hallmarks of one of my posts
    oh and I forgot smartass and to the point
    so have a nice day
    regards

    LK

    Sorry I had to edit this
    because I'm so F$%*ing brilliant

    [This message has been edited by Lord Krazy (edited 10-24-2002).]

  10. #10

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    Quote Originally posted by Lord Krazy:
    Ran out of valium last week
    I'm sorry if I offended you
    by pointing out why I wasn't
    taking your advice
    but you shouldn't take it so badly
    we at supermod.com do not
    have a policy of pissing people off
    however, there's always an however,
    we practice our right to give opinion's
    also.Every suggestion has a counter suggestion sometimes good sometimes bad
    so don't take it personaly, hell I don't
    even know who are.Also I could not find the
    bit where I said I was good at anything.
    Edit's come from errors normaly in my case,
    just cause I'm willing to amend them
    does not mean I'm good at it

    Now I suggest you stop taking valium and read what I wrote, not what you
    think I wrote
    and please don't take this bad neither
    it's a game we are talking about after all.
    So remember no capital letters
    no flaming, unless I know you and like you
    no negative smilies
    all the hallmarks of one of my posts
    oh and I forgot smartass and to the point
    so have a nice day
    regards

    LK

    Sorry I had to edit this
    because I'm so F$%*ing brilliant

    [This message has been edited by Lord Krazy (edited 10-24-2002).]
    [/QUOTE]

    Ok, no harm, you just seemed a bit blunt. Guess that's why they call you Lord Krazy

    Grifman


  11. #11
    Senior Member Senior Member Lord Krazy's Avatar
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    Exactly
    LoRdKrAzY

  12. #12
    Member Member Fearless's Avatar
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    You Guys are great keep up the good work!!

  13. #13

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    A fearless from the Uk.

    Do you play MW4 by any chance or run a mw4 related website ?

    Giskard.

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