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  1. #1
    Member Member antiochus epiphanes's Avatar
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    Default a modding question please help

    do any of the EB team know how to get a new chariot skin into the game?
    i cant find any places in descr model battle or descr mount
    i have asked this question on many forums including RTR and no one seems to care
    help EB your my only hope

  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: a modding question please help

    I believe they are part of the model, so descr_mount.txt.
    Cogita tute


  3. #3
    Member Member antiochus epiphanes's Avatar
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    Default Re: a modding question please help

    thats the thing look at this is a entry for the egyptian chariot in descr mount


    type egyptian chariot
    class chariot
    radius 6
    x_radius 1.5
    height 3
    mass 10
    banner_height 0
    bouyancy_offset 0
    water_trail_effect chariot_water_trail
    axle_width 1.82
    wheel_radius 0.474
    pivot_offset 0, 0.345, 1.244
    pole_length 1.9
    pole_pivot 0, 0, -0.871
    pole_connect 1.63
    harness_connect 1.73
    attack_delay 0.25
    scythe_radius 0.5
    revs_per_attack 1
    horse_type heavy horse
    horses 2
    horse_offset -0.65, 2.057
    horse_offset 0.65, 2.057
    riders 3
    rider_offset 0 , 0.15, 0.5
    rider_offset -0.35, 0.15, -0.1
    rider_offset 0.35 , 0.15, -0.1
    lods 3
    lod mount_egyptian_chariot_high.cas, 50
    lod mount_egyptian_chariot_med.cas, 125
    lod mount_egyptian_chariot_low.cas, 250



    i dont see anything for the skins, and there is no entry for them in descr model battle so am i missing somthing its driving me nuts

  4. #4
    Ashes to ashes. Funk to funky. Member Angadil's Avatar
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    Default Re: a modding question please help

    It is as Khelvan told you, the texture is indeed part of the model itself. There are no independent .tga.dds files for chariots. The texture is "applied" in the .cas file itself.
    Europa Barbarorum. Giving history a chance.

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: a modding question please help

    Actually, that isn't entirely true. There are separate texture files, but the texture call is found in the model itself. There are no .txt file entries to call the chariot texture, as far as I know.
    Cogita tute


  6. #6
    Member Member antiochus epiphanes's Avatar
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    Default Re: a modding question please help

    so basically its imposseble to change it unless you make a completly new unit?

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