Quote Originally Posted by Papewaio
Just did a half hour autoresolve Carthage campaign.

Easy Battles (Autoresolve) / Medium Campaign.
Might I point out that, in the end, it's the Campaign difficulty level that affects your autoresolve odds, not the Battle difficulty level, which only affects the battles you personally command.
Quote Originally Posted by Papewaio
In no time I was earning 14k a turn.
That's impressive. Half an hour campaign as Carthage...how aggressive were you, and how large was your military?
Quote Originally Posted by Papewaio
The first thing I did was build ports everywhere. If they couldn't build ports they built farms. They then built the complementary temple. Trade bonus for ports, farm bonus for farms. This also means my small cities are growing quickly and over the long term can be useful.
I might point out to others with less experience with the game than Papewaio that farms are a dangerous business. In small, low-growth cities, they are incredibly beneficial; but never build a farm in Carthage, or Egypt, or Syracuse, for that matter--check the growth factor in your city management screen and look for the base growth (the "farm" icon); if it's high, don't build more farms. Overpopulation in those cities will be your management nightmare.
Quote Originally Posted by Papewaio
Also as aggressively as possible wiped out the Scipii from Sciliy. Move, end turn, attack garrison, attack leader, step back into city and retrain. No more Scipii in two turns.
Hm...the Roman-rush tactic. I'd like to advice the thread starter to read into details at the guide forum. Many give their advices on how to neutralize the Romans so early in the game with so puny a force.
Quote Originally Posted by Papewaio
Lots of money, want to avoid 50k and want to avoid Scipii coming back... fleets are the answer.
I'd like to point out to the thread starter that Papewaio "want to avoid 50k" because, if your treasury is at or above that level, several "corruption" triggers will be active for your generals/governers, and that won't be good. His choice, building fleets, is most effective indeed: fleets can give you naval supremacy, something that is always useful, especially with all those ports that need your protection, and fleets can be disbanded in cases your finances go bad.