what I mean is that if you have generals with low loyalty, dont bring them in the city... then if they get turned, you dont loose the city
what I mean is that if you have generals with low loyalty, dont bring them in the city... then if they get turned, you dont loose the city
carpe noctum (and their women!)
Ok so a city in the east revolted and became the East Rebels? And two massive armies in Italy joined it???
You may not care about war, but war cares about you!
ok, I get it, though I have seen the city turn as well , with a disloyal governor not in the city it self - but in the same region/province.Originally Posted by Cras
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Ive seen that, too. My city turned to the rebels even though my Governor was outside. I think it only happens though if he is the only family member in the province..
The disloyalty of successful generals is one of the major challenges the ERE faces during the final push. You have to watch and shuffle your generals around as they lose loyalty. As a last resort, build forts to keep you problem children in until you need them. I do that with good war leaders with lousy management and law/unrest skills.
He moves, you move first.
Hmm... playing as WRE (with a reversion to Paganism) I sent my ERE bashing force over the Hellespont - only to have them turn traitor on me... fair enough - I lost some experienced troops... Oh, and both my faction leader and faction heir.
Ah well...
So your faction leader and hier rebelled against themselves?Originally Posted by Somebody Else
I know it happens, I just haven't had it happen to me yet.
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