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  1. #1
    Tree Killer Senior Member Beirut's Avatar
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    Default Increasing Mongol territory question

    Hmm, hope I posted this in the right place.

    I asked this once before but I forgot the answer. I want to make most of Asia into Mongol states, so that they are the most powerful on the board. I want to be the English and play defence to their invasion. I don't need a true 50/50 split of English and Mongol, but I would like to have most of Europe as English and most of Asia as Mongol. Something along those lines.

    Any help or ideas would be appreciated.

    Thanks.
    Unto each good man a good dog

  2. #2
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Increasing Mongol territory question

    Whichever era you want to play it in, open up that text file in the campmap/startpos folder and rename the various province owners (search for SetRegionOwner:: ) to FN_GOLDEN_HORDE and FN_ENGLISH. Make sure the Mongols are properly added (SetActiveFaction::, SetTreasury::, SetStartLeader::, PlaceLeader::, AddHeir:: )

  3. #3
    Tree Killer Senior Member Beirut's Avatar
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    Default Re: Increasing Mongol territory question

    Kekvitirae,

    Thanks.

    Not sure I understand the "Make sure the Mongols are properly added (SetActiveFaction::, SetTreasury::, SetStartLeader::, PlaceLeader::, AddHeir:: ) part.

    My modding skills go as far as increasing the ammo count for the English Longbowmen. More than that and I get... confused.
    Unto each good man a good dog

  4. #4
    imaginary Member Weebeast's Avatar
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    Default Re: Increasing Mongol territory question

    Isn't the emergence of Golden Horde hardcoded? With that said, if we set all the crap "properly" then they won't emerge like they should in 1320 with army the size of the current occupying army. Don't you think so?
    Last edited by Weebeast; 10-29-2005 at 15:37.

  5. #5
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Increasing Mongol territory question

    Beirut, add in the following lines to the era text file (I like to keep it all nice and ordered, so I put them where the others of the same kind go)

    Code:
    SetActiveFaction:: FN_GOLDEN_HORDE		FT_MINOR
    SetTreasury:: FN_GOLDEN_HORDE		10000	8000	6000	4000
    AddOffice:: FN_GOLDEN_HORDE			royal_palace			"Lord PedoBear"		  			+2		+2		0		0			0		0			0
    AddOffice:: FN_GOLDEN_HORDE			constables_palace		"Lord ShotaCat"  				+2		0		0		2			0		0			0
    AddOffice:: FN_GOLDEN_HORDE			marshals_palace			"Captain-YuriBunny"			  		+2		0		0		2			0		0			0
    AddOffice:: FN_GOLDEN_HORDE			chancellery				"ScatRat"	  		+3		1		0		1			0		0			0
    AddOffice:: FN_GOLDEN_HORDE			admiralty				"Admiral GuroDragon"			  		+1		0		0		2			0		0			0
    AddOffice:: FN_GOLDEN_HORDE			cathedral				"Archbishop FurrySheep"				0		2		0		0			3		0			0
    SetStartLeader::  FN_GOLDEN_HORDE 0	1	1
    PlaceLeader:: ID_KHAZAR				FN_GOLDEN_HORDE
    AddHeir:: FN_GOLDEN_HORDE 1 13
    AddHeir:: FN_GOLDEN_HORDE 1 11
    AddHeir:: FN_GOLDEN_HORDE 1 5
    You can put in any title you want in the quotes for the AddOffice. I just used examples since Mongols dont get any titles originally.
    If you play the Mongols, you will get errors if you delve (right click) on certain buildings (IE: the castle and royal palace). This is because Pagans do not have the graphics for these. Easily solved by (I believe) making a Pagan folder in the Info_Pics and review_panel folders and copying everything from the Muslim folder over.



    Weebeast, you are correct in assuming that the emergence in hardcoded. However, if a faction (Burgundy or Golden Horde, for example) starts already in the game, they wont emerge later.

  6. #6
    imaginary Member Weebeast's Avatar
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    Default Re: Increasing Mongol territory question

    That's what I'm trying to point out and hoping that Beirut is aware of that. It'll be a different 'invasion.' It's actually not big of a deal lol.

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