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  1. #2
    Bug Hunter Senior Member player1's Avatar
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    Feb 2005
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    Default Re: Impious Franks

    Ok, I'll repost some VnV triggers to explain things:

    Part of Man of Hour triggers:
    Code:
    Trigger LesserGeneralOfferedForAdoption4
        WhenToTest LesserGeneralOfferedForAdoption
    
        Condition FactionLeaderTrait Christian >= 1
              and Trait Pagan = 0
              and Trait Christian = 0
              and Trait Zoroastrian = 0
    
        Affects Christian  1  Chance  100 
        Affects ChristianProselytism  1  Chance  2 
        Affects ChristianPoverty  1  Chance  2 
        Affects HatesPagan  1  Chance  1 
        Affects GoodSiegeDefender  1  Chance  20 
    
    ;------------------------------------------
    Trigger LesserGeneralOfferedForAdoption5
        WhenToTest LesserGeneralOfferedForAdoption
    
        Condition FactionLeaderTrait Pagan >= 1
              and Trait Pagan = 0
              and Trait Christian = 0
              and Trait Zoroastrian = 0
    
        Affects Pagan  1  Chance  100 
        Affects HatesChristianity  1  Chance  2 
        Affects PaganDisillusion  1  Chance  5
    As you see such generals with always have faith of faction leader.


    Triggers for those that come of age:
    Code:
    Trigger birth_religion_follow_my_leader_1
        WhenToTest CharacterComesOfAge
    
        Condition FactionLeaderTrait Christian >= 1
    
        Affects Christian  1  Chance  75 
    
    ;------------------------------------------
    Trigger birth_religion_follow_my_leader_2
        WhenToTest CharacterComesOfAge
    
        Condition FactionLeaderTrait Pagan >= 1
    
        Affects Pagan  1  Chance  75 
    In 75% cases they go like faction leaders.


    Code:
    Trigger birth_religion_barbarian_except_saxons_1
        WhenToTest CharacterComesOfAge
    
        Condition CultureType barbarian
              and not FactionType saxons
              and Trait Pagan = 0
              and Trait Christian = 0
              and Trait Zoroastrian = 0
    
        Affects Christian  1  Chance  30 
    
    ;------------------------------------------
    Trigger birth_religion_barbarian_except_saxons_2
        WhenToTest CharacterComesOfAge
    
        Condition CultureType barbarian
              and not FactionType saxons
              and Trait Christian = 0
              and Trait Zoroastrian = 0
              and Trait Pagan = 0
    
        Affects Pagan  1  Chance  100 
        Affects PaganDisillusion  1  Chance  8
    If that doesn't happen, then they'll be 30% Christian and rest Pagan.


    Adopted generals (includes recruited generals and candidates for adoption, but not man of the hour):
    Code:
    Trigger adoption_religion_follow_my_leader_1
        WhenToTest OfferedForAdoption
    
        Condition FactionLeaderTrait Christian >= 1
    
        Affects Christian  1  Chance  79 
    
    ;------------------------------------------
    Trigger adoption_religion_follow_my_leader_2
        WhenToTest OfferedForAdoption
    
        Condition FactionLeaderTrait Pagan >= 1
    
        Affects Pagan  1  Chance  79 
    In 79% of cases they do like faction leader.


    Code:
    Trigger adoption_religion_barbarian_except_saxons_1
        WhenToTest OfferedForAdoption
    
        Condition CultureType barbarian
              and not FactionType saxons
              and Trait Pagan = 0
              and Trait Christian = 0
              and Trait Zoroastrian = 0
    
        Affects Christian  1  Chance  30 
    
    ;------------------------------------------
    Trigger adoption_religion_barbarian_except_saxons_2
        WhenToTest OfferedForAdoption
    
        Condition CultureType barbarian
              and not FactionType saxons
              and Trait Christian = 0
              and Trait Zoroastrian = 0
              and Trait Pagan = 0
    
        Affects Pagan  1  Chance  100 
        Affects PaganDisillusion  1  Chance  11
    If not they are in 30% christian, rest are pagans.


    And marriage propsal triggers:
    Code:
    Trigger marriage_religion_follow_my_leader_1
        WhenToTest OfferedForMarriage
    
        Condition FactionLeaderTrait Christian >= 1
    
        Affects Christian  1  Chance  70 
    
    ;------------------------------------------
    Trigger marriage_religion_follow_my_leader_2
        WhenToTest OfferedForMarriage
    
        Condition FactionLeaderTrait Pagan >= 1
    
        Affects Pagan  1  Chance  70 
    In 70% of cases they do like faction leader.

    Code:
    Trigger marriage_religion_barbarian_except_saxons_1
        WhenToTest OfferedForMarriage
    
        Condition CultureType barbarian
              and not FactionType saxons
              and Trait Pagan = 0
              and Trait Christian = 0
              and Trait Zoroastrian = 0
    
        Affects Christian  1  Chance  30 
    
    ;------------------------------------------
    Trigger marriage_religion_barbarian_except_saxons_2
        WhenToTest OfferedForMarriage
    
        Condition CultureType barbarian
              and not FactionType saxons
              and Trait Christian = 0
              and Trait Zoroastrian = 0
              and Trait Pagan = 0
    
        Affects Pagan  1  Chance  100 
        Affects PaganDisillusion  1  Chance  10
    If not 30% christian, rest pagan.


    As you see, it's tough to get christian generals if having no christian leader (around 7-8%). Also man of hour generals will never be christian without such faction leader.

    Still it's not impossible, so when you get one, make him heir immediately and hope that faction leader will die soon.


    Anyway, faction leader religion is only important factior here.
    Last edited by player1; 10-30-2005 at 11:19.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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