Ok, I'll repost some VnV triggers to explain things:
Part of Man of Hour triggers:
Code:
Trigger LesserGeneralOfferedForAdoption4
WhenToTest LesserGeneralOfferedForAdoption
Condition FactionLeaderTrait Christian >= 1
and Trait Pagan = 0
and Trait Christian = 0
and Trait Zoroastrian = 0
Affects Christian 1 Chance 100
Affects ChristianProselytism 1 Chance 2
Affects ChristianPoverty 1 Chance 2
Affects HatesPagan 1 Chance 1
Affects GoodSiegeDefender 1 Chance 20
;------------------------------------------
Trigger LesserGeneralOfferedForAdoption5
WhenToTest LesserGeneralOfferedForAdoption
Condition FactionLeaderTrait Pagan >= 1
and Trait Pagan = 0
and Trait Christian = 0
and Trait Zoroastrian = 0
Affects Pagan 1 Chance 100
Affects HatesChristianity 1 Chance 2
Affects PaganDisillusion 1 Chance 5
As you see such generals with always have faith of faction leader.
Triggers for those that come of age:
Code:
Trigger birth_religion_follow_my_leader_1
WhenToTest CharacterComesOfAge
Condition FactionLeaderTrait Christian >= 1
Affects Christian 1 Chance 75
;------------------------------------------
Trigger birth_religion_follow_my_leader_2
WhenToTest CharacterComesOfAge
Condition FactionLeaderTrait Pagan >= 1
Affects Pagan 1 Chance 75
In 75% cases they go like faction leaders.
Code:
Trigger birth_religion_barbarian_except_saxons_1
WhenToTest CharacterComesOfAge
Condition CultureType barbarian
and not FactionType saxons
and Trait Pagan = 0
and Trait Christian = 0
and Trait Zoroastrian = 0
Affects Christian 1 Chance 30
;------------------------------------------
Trigger birth_religion_barbarian_except_saxons_2
WhenToTest CharacterComesOfAge
Condition CultureType barbarian
and not FactionType saxons
and Trait Christian = 0
and Trait Zoroastrian = 0
and Trait Pagan = 0
Affects Pagan 1 Chance 100
Affects PaganDisillusion 1 Chance 8
If that doesn't happen, then they'll be 30% Christian and rest Pagan.
Adopted generals (includes recruited generals and candidates for adoption, but not man of the hour):
Code:
Trigger adoption_religion_follow_my_leader_1
WhenToTest OfferedForAdoption
Condition FactionLeaderTrait Christian >= 1
Affects Christian 1 Chance 79
;------------------------------------------
Trigger adoption_religion_follow_my_leader_2
WhenToTest OfferedForAdoption
Condition FactionLeaderTrait Pagan >= 1
Affects Pagan 1 Chance 79
In 79% of cases they do like faction leader.
Code:
Trigger adoption_religion_barbarian_except_saxons_1
WhenToTest OfferedForAdoption
Condition CultureType barbarian
and not FactionType saxons
and Trait Pagan = 0
and Trait Christian = 0
and Trait Zoroastrian = 0
Affects Christian 1 Chance 30
;------------------------------------------
Trigger adoption_religion_barbarian_except_saxons_2
WhenToTest OfferedForAdoption
Condition CultureType barbarian
and not FactionType saxons
and Trait Christian = 0
and Trait Zoroastrian = 0
and Trait Pagan = 0
Affects Pagan 1 Chance 100
Affects PaganDisillusion 1 Chance 11
If not they are in 30% christian, rest are pagans.
And marriage propsal triggers:
Code:
Trigger marriage_religion_follow_my_leader_1
WhenToTest OfferedForMarriage
Condition FactionLeaderTrait Christian >= 1
Affects Christian 1 Chance 70
;------------------------------------------
Trigger marriage_religion_follow_my_leader_2
WhenToTest OfferedForMarriage
Condition FactionLeaderTrait Pagan >= 1
Affects Pagan 1 Chance 70
In 70% of cases they do like faction leader.
Code:
Trigger marriage_religion_barbarian_except_saxons_1
WhenToTest OfferedForMarriage
Condition CultureType barbarian
and not FactionType saxons
and Trait Pagan = 0
and Trait Christian = 0
and Trait Zoroastrian = 0
Affects Christian 1 Chance 30
;------------------------------------------
Trigger marriage_religion_barbarian_except_saxons_2
WhenToTest OfferedForMarriage
Condition CultureType barbarian
and not FactionType saxons
and Trait Christian = 0
and Trait Zoroastrian = 0
and Trait Pagan = 0
Affects Pagan 1 Chance 100
Affects PaganDisillusion 1 Chance 10
If not 30% christian, rest pagan.
As you see, it's tough to get christian generals if having no christian leader (around 7-8%). Also man of hour generals will never be christian without such faction leader.
Still it's not impossible, so when you get one, make him heir immediately and hope that faction leader will die soon.
Anyway, faction leader religion is only important factior here.
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