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Thread: RTW Units for BI???

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    Default Re: RTW Units for BI???

    Ok, it's important that you change the unit's with unit's of the same kind.

    spearmen - spearmen, sword/pila - sword/pila aso.

    Now, if we change the Plumbatarii for empire west.
    This is a sword unit that throws pila, so you can use it for the principes.

    Exit your RTW/BI game. you can't have it running when you do this.

    Go to Rome totalwar/data/model_unit/ and find these files:

    unit_roman_hastati_high.CAS
    unit_roman_hastati_med.CAS
    unit_roman_hastati_low.CAS
    unit_roman_hastati_lowest.CAS


    Copy them to your Rome totalwar/BI/data/model_unit/

    Go to Rome totalwar/data/model_unit/textures and find these files:

    unit_roman_principes_julii.tga.dds

    Copy them to your Rome totalwar/BI/data/model_unit/textures

    Go to Rome totalwar/BI/data and open a textfile called descr_model_battle

    Here you search for the Plumbatarii (ctlr + f)

    you wil find this:

    type plumbatarii
    ;--------------------------------------
    skeleton fs_javelinman, fs_slow_swordsman
    indiv_range 40
    texture empire_west, bi/data/models_unit/textures/BI_unit_plumbatarii_empire_west.tga
    texture empire_east, bi/data/models_unit/textures/BI_unit_plumbatarii_empire_east.tga
    texture romano_british, bi/data/models_unit/textures/BI_unit_plumbatarii_empire_west.tga
    texture empire_west_rebels, bi/data/models_unit/textures/BI_unit_plumbatarii_empire_west_rebels.TGA
    texture empire_east_rebels, bi/data/models_unit/textures/BI_unit_plumbatarii_empire_east_rebels.TGA
    model_flexi bi/data/models_unit/BI_unit_plumbatarii_lod1.cas, 15
    model_flexi bi/data/models_unit/BI_unit_plumbatarii_lod2.cas, 30
    model_flexi bi/data/models_unit/BI_unit_plumbatarii_lod3.cas, 40
    model_flexi bi/data/models_unit/BI_unit_plumbatarii_lod4.cas, max
    ;model_sprite 60.0, data/sprites/romans_julii_roman_peasant_sprite.spr
    model_sprite empire_west_rebels, 60.0, bi/data/sprites/empire_west_rebels_plumbatarii_sprite.spr
    model_sprite empire_east_rebels, 60.0, bi/data/sprites/empire_east_rebels_plumbatarii_sprite.spr
    model_sprite empire_west, 60.0, bi/data/sprites/empire_west_plumbatarii_sprite.spr
    model_sprite empire_east, 60.0, bi/data/sprites/empire_east_plumbatarii_sprite.spr
    model_sprite romano_british, 60.0, bi/data/sprites/romano_british_plumbatarii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    replace it with this (note, the red is the changes. Allso note the resemlance with the changes, and the files you copyed.)

    type plumbatarii
    ;--------------------------------------
    skeleton fs_javelinman, fs_slow_swordsman
    indiv_range 40
    texture empire_west, bi/data/models_unit/textures/unit_roman_principes_julii.tga
    texture empire_east, bi/data/models_unit/textures/BI_unit_plumbatarii_empire_east.tga
    texture romano_british, bi/data/models_unit/textures/BI_unit_plumbatarii_empire_west.tga
    texture empire_west_rebels, bi/data/models_unit/textures/BI_unit_plumbatarii_empire_west_rebels.TGA
    texture empire_east_rebels, bi/data/models_unit/textures/BI_unit_plumbatarii_empire_east_rebels.TGA
    model_flexi bi/data/models_unit/unit_roman_hastati_high.CAS, 15
    model_flexi bi/data/models_unit/unit_roman_hastati_med.CAS.cas, 30
    model_flexi bi/data/models_unit/unit_roman_hastati_low.CAS, 40
    model_flexi bi/data/models_unit/unit_roman_hastati_lowest.CAS, max
    ;model_sprite 60.0, data/sprites/romans_julii_roman_peasant_sprite.spr
    model_sprite empire_west_rebels, 60.0, bi/data/sprites/empire_west_rebels_plumbatarii_sprite.spr
    model_sprite empire_east_rebels, 60.0, bi/data/sprites/empire_east_rebels_plumbatarii_sprite.spr
    model_sprite empire_west, 60.0, bi/data/sprites/empire_west_plumbatarii_sprite.spr
    model_sprite empire_east, 60.0, bi/data/sprites/empire_east_plumbatarii_sprite.spr
    model_sprite romano_british, 60.0, bi/data/sprites/romano_british_plumbatarii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    Now, save your textfile, and start the game. Try a custom battle with empire west, and the plumbatarii.
    They shold now be principes.

    NB! since the plumbatarii now uses the hastati model, it will look weird with the skin on the other roman factions, until you change the skin for them too.

    If you haven't unpaked your RTW files, you must do that. I can't send you my txt files, cus they are too messed up. I can't either send you all the model and texturefiles for the roman faction, so you have to do it yourself i'm affraid.

    This bether help

    -Skel-
    Last edited by skeletor; 10-30-2005 at 19:37.

    Age of vikings and fanatics: Total War

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