Ok, so we all know the Pilum system sucks.
First the enemy charges, and it takes 10 minutes for the roman troops to find their pilums, then they only throw one of them and charge.
Later in the battle, when you want to order them to attack, they stand around trying to find their pilums, the enemy begins engaging them hand to hand, and they throw their pilums at point blank range.... how accurate.
I hate the system, so I took out the "prec" attribute the weapon has in the "export_descar_unit" file and it began to work wonderfully... the AI would throw both pilums, then decide if they wanted to charge, and of course the player could do the same. The units would go into battle with pilums in hand. But in battles with more than 1 unit vs 1 unit, the AI (1.3 + Darth's Formation) doesn't use formations, it just makes one big line of its units and sends them at you.
I'm assuming that the formations need to be redone? The roman units with pilum (except hasti) are still "heavy" though, is the AI considering them missle troops?
How about (this could be me dreaming...) changing it so the primary attack the gladius, and the secondary is the pilum in the "export_descar_unit" file?
Any suggestions?
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