Yeah, the rebels seem to worship watchtowers like they were some sacred monothlithe.
Yeah, the rebels seem to worship watchtowers like they were some sacred monothlithe.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
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Apologies for this digretion, but I've found recently that forts placed by bridges don't seem to "delay" the AI, in fact it seems it may as well not even be there the enemy just hops into the middle of the bridge & trundles merrily off in the same turn. Is this a new feature that I'm missing?
I thought this thread was going to be about using the hill watchtowers create on the battle map as a defensive position.
I always though not hte watchtowers ,but the forts prevented the rebels from spawning..
So is it jus t the watchtowers , or both ?
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Yeah, me too... I used them to great effect that way once or twice, but both battles were easy turkey shoots as it was so they made little difference. Could be an interesting solution though when expecting a battle against a horde or something... But I prefer forts for that. Send a full stack to eliminate two enemy horde stacks, then withdraw to a fort. Then send another full stack to take care of 2 more stacks of enemies, then build fort with those. Finally fight one or two sally battles and most enemy hordes should be dead...Originally Posted by dismal
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How about simply placing a watchtower in order to create a very steep hill for your troops to fight on?
That's basicly what Dismal and LegioXXXUlpiaVictrix said.
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The soldiers looks a bit weird when you do that. Even in slopes that doesn`t tilt much it does.Originally Posted by Horatius
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