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Thread: mod out custom battles finishing before i kill everyone.

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  1. #1

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    **EDIT** just reread my topic title lol, i dont mean it the way it sounds. **EDIT**

    hi super modding type guys

    do you guys know if there is anyway to fiddle around with the files to take out the pre mature ending of battles in custom battle, historical battle and quick battle.

    if u are fighting a battle in these modes and you get the enemy army to rout the battle automaticly ends.

    can i change it so the battle ends like it does in the sp campaign eg when all enemy have either been killed or routed off the map.

    also could someone direct me to the post where it explains how do edit the end date of your campaign, when you are in the middle of that campaign.

    any assistance is much appreciated.

    [This message has been edited by Lord Romulous (edited 10-29-2002).]
    Lord Romulous

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    +3 pervisity +4 cursing +7 to chance of wearing purple pants.

  2. #2

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    I don't think threats of violence will get you anywhere, Romu..

  3. #3
    Senior Member Senior Member Wellington's Avatar
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    Rom,

    I presume you understand the trigger/result/group parameters in the BDFs.

    If you require a "fight to the death" result for your scenarios (and presuming there are only 2 factions present) then try the following -

    //triggers
    Trigger::1, BT_TROOPS DIED FLED CAPTURED, PERCENT 99, factions yy, LABEL "Your army died, Defeat"
    Trigger::2, BT_TROOPS DIED FLED CAPTURED, PERCENT 99, factions zz, LABEL "Your army won, Victory"

    // (where 'yy' is your faction id and 'xx' // is the opposition faction id)

    //results
    Result::1, alliances 15, style DEFEAT
    Result::2, alliances 15, style VICTORY, battle "xxxx"

    //groups
    Group::1, PRIMARY triggers 1 result_ids 1
    Group::2, PRIMARY triggers 2 result_ids 2



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