nice work [cF]Adherbal i am looking forward to this![]()
nice work [cF]Adherbal i am looking forward to this![]()
they only got 2 or 3 shots each. It's more of a "fun" unit then a killer unit (this mod is still being developed with MP in mind and I don't want to see any "no naptha" rules :)). They are also horrible inaccurate to simulate the dangerous use of these naptha grenades. Using naptha throwers behind your own lines is a bad idea, because there is a high chance they'll throw the grenades in the back of your own troops instead of the enemy. You could use them as suicide unit in front of your main army, but they'll only get a shot or two off before they get caught, and the morale penalty isn't very usefull against units that aren't engaged yet. So the best way to use them is in the flank or back of the enemy, although it's not always easy to get them there.How much amo do they have, since I expect that firing bombs in the enemys backs or even front - at close range- would be quite devestating, thus a little unbalancing ?
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
These units from the Islamic world look incredible. As far as naptha is concerned, there is a difference between 'naptha' and 'Greek fire' in the Crusade era. Greek fire is essentially naptha on a sticky, gel-like substance with the properties of oil.
If I understand correctly, the recipe for Greek Fire has been lost. All we know about it are it's properties. One important aspect was that it could burn on water, and was therefore a very useful weapon in sea battles.
Yeah, but don't count your chickens before they've hatched.
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