thats a unit of seleucid captains...you also have them with thrace and macedon...theyre not included but a simple change in the strat file can change thatOriginally Posted by WhiteProphecy
thats a unit of seleucid captains...you also have them with thrace and macedon...theyre not included but a simple change in the strat file can change thatOriginally Posted by WhiteProphecy
We do not sow.
That pic is my wallpaper, too. I think they look cool. What do I have to change in that file to make them accessable? I'm doing a Macedon campaign right now with good success. I would like to use that unit. I have a 9 star general now. I booted the Brutii from Greece and am starting my conquest into new lands. Soon I hope to take Rhodes. I could really use that wonder. lol
Ausculta mihi! Tibi dico!
eh do want them as captains (as they were intended) or as a unit (wich is more complicated to do).
We do not sow.
I have a question. For BI, I’ve heard you can edit certain values so that rebels don’t pop up so frequently. Where can I find the correct file and what would be a proper value to input so that rebels appear far less frequently but with larger numbers? I’m tired of fighting brigand armies consisting of 2 spearmen or 2 peasants every three turns.
I would also like to know if there is a way to reduce the amount of pirates. It’s utterly ridiculous to see massive fleets of these little buggers roaming around the Mediterranean. One or two is understandable but a whole stack of pirate ships?!
Last edited by Al: Total Gore; 11-02-2005 at 19:49.
That would be desc_strat.txt, the core file of a singleplayer campaign.
It should be in (Main Rome Directory)\bi\data\world\maps\campaign\barbarian_invasion
Scroll down slightly and you'll see, just below the start and end date values, a short series of "switches" you can use to activate or deactivate certain features. The ones you want are brigand_spawn_value and pirate_spawn_value.
You edit the frequency of brigands and pirates by changing the number beside these values. I'm not certain precisely how these values work, but it is my understanding that higher numbers reduce the probablility or frequency of brigands or pirates spawning.
Personally I don't know how the game determines the size or "rebel" armies when they are spawned, or how to change this, but perhaps veteran modders could help you.
Hope that helps,
Antagonist
"Society is going down the drain, and it's everybody's fault but ours."
Arthurian Total War Developer
Thank you again Antagonist. This is the second time you've come through for me.![]()
Thankyou :)Originally Posted by The Stranger
Ahh... could you point to where the instructions for doing this are?
Thanks again![]()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97
Seleucid captains? not much historical indeed!Originally Posted by The Stranger
They wear corinthian helmets of 5th cent BC and hold funny shields--octagon hoplon shields???
Anyway..![]()
i dont have barbrian invasion, i have no $$$ lol. Is there any patches with that unit for just regular Rome?
i dunno if i'm capable of doing it soon, i can do it on tuesday but only if yur willing to wait that long. i will point it out, wich way and how.
Seleukos....theyre not only seleucid but also thracian and macedonian captains...(colour differs ofcourse just as shieldpatterns)
We do not sow.
ok thanks, i can wait till tuesday, its this comin up tuesday right?
yeah it is
We do not sow.
Originally Posted by The Stranger
Thankyou The Stranger![]()
These units will no doubt be very cool to see in the game![]()
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97
do you want them as unit or captain. and are you using a mod.
We do not sow.
Originally Posted by Seleukos
That shield isnt the Hoplon shield, the hoplites' shield isnt the hoplon either
Originally Posted by From Another forum stated by friend
hoplite, is the word and it just meant the (heavy) armed. and yeah it came from oplo the greek word for weaponry
We do not sow.
i'm not using any mod, btw, how do you switch the units and skins and stuff?
ow well here is it for a unit
This is fictional unit and therefore will have no description nor any unit cards.
youll see this unit on the map as a black peasant (card) on the battlefield youll see the real unit.
paste this in activision/Rome Total War/Data/export_descr_unit.txt
type greek officer
dictionary greek_officer ; Hellenistic Swordsmen
category infantry
class heavy
voice_type Heavy_1
soldier greek_officer, 40, 0, 1.2
attributes sea_faring, hide_forest, very hardy
formation 1, 2, 2, 3, 4, square
stat_health 1, 0
stat_pri 15, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 7, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 1, 0, -1
stat_mental 10, impetuous, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 660, 270, 50, 70, 660
ownership macedon, thrace, seleucid
paste this in activision/Rome Total War/Data/export_descr_unit_enums.txt
greek_officer
greek_officer_descr
greek_officer_descr_short
paste this beneath this in activision/Rome Total War/Data/export_descr_buildings.txt
army_barracks requires factions { carthaginian, armenia, pontus, egyptian, greek, roman, }
{
capability
{
recruit "greek officer" 0 requires factions { seleucid, macedon, thrace }
and
royal_barracks requires factions { seleucid, roman, }
{
capability
{
recruit "greek officer" 0 requires factions { seleucid, }
___________________
this is for a captain
paste this beneath this
type greek officer
dictionary greek_officer ; Hellenistic Swordsmen
category infantry
class heavy
voice_type Heavy_1
soldier greek_officer, 40, 0, 1.2
attributes sea_faring, hide_forest, very hardy
officer greek_officer
formation 1, 2, 2, 3, 4, square
stat_health 1, 0
stat_pri 15, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 7, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 1, 0, -1
stat_mental 10, impetuous, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 660, 270, 50, 70, 660
ownership macedon, thrace, seleucid
We do not sow.
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