1-2 pavs so your L-Bows survive missile duels.
1-2 pavs so your L-Bows survive missile duels.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
My favorite English army makeup is 1 Royal Knight General, 3 Chivalric Knights, 6 Billmen, 6 Longbows. I have two wings hinged at the middle, each with three units of bills and 3 of bows backed up by the cavalry. Love the kill ratios I get with those guys.
Ajax
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"I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
"I have no words, my voice is in my sword." --- Shakespeare
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey
4 Billmen
2 Pav Arbs
3 cmaa
2 longbow
1 gallowglass or highlands
3 chivalric knights
then the generals unit.
Gallowglasses are far superior to Highland Clansmen.
Gallowglasses get 8 for charge bonus, Highlanders get 6.
Gallowglasses get no defense bonus, Highlanders get a -3 penalty.
Gallowglasses get 2 armor, Highlanders get only 1.
This, I guess, is offset by the fact that Highlanders can be built by any Catholic factions with just the first castle (fort, I believe), whereas Gallowglasses require the faction to be English and requires a swordsmith.
Originally Posted by kekvitirae
Gallowglasses can be build by anyone as well. I have Polish Glowglasses all the time. Highlanders are cheaper to build, plus they are faster then Glowglasses. It makes then better ambush units. If they get discovered and killed they are cheaper to replace.
Bah, I misread the file. It seems as if the English get a valor bonus for Gallowglasses, however.
Really? I know that Gallowglasses come with a one valor because you produce them in Ireland, but its not just for the English.Originally Posted by kekvitirae
That's discount, not valour bonusOriginally Posted by kekvitirae
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They can't stand arrowr fire as good as CSOriginally Posted by Knight Templar
. Very important if you face a large Golden Horde army. But generally you're correct.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED
Nice going Kurt.![]()
IIRC Gallowglasses have an Armour Piercing attack too.Originally Posted by kekvitirae
If you can get Gallowglasses to stay in battle, I've seen their effectiveness up there with JHI and GK. Though... they need to have atleast +3v to keep on the fight meaning they get +3/+3 to A/D with the +6 morale.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
In my English campaign, I have been producing gallowglasses ever since I could. i particuarly like the speed of them and have found them useful against eastern armies who need a bit of pinning down. Their morale and fighting ability means they can operate indepentantly and I have used them for clearing woods etc. In hindsight, perhaps I should have popped a couple in the perfect stack, but I was looking for a more traditional feel to the army - but out east and in the desert - wouldn't be without them.![]()
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