That's discount, not valour bonusOriginally Posted by kekvitirae
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They can't stand arrowr fire as good as CSOriginally Posted by Knight Templar
. Very important if you face a large Golden Horde army. But generally you're correct.
That's discount, not valour bonusOriginally Posted by kekvitirae
![]()
They can't stand arrowr fire as good as CSOriginally Posted by Knight Templar
. Very important if you face a large Golden Horde army. But generally you're correct.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
Activity Recorded M.Y. 2302.22467
TERMINATION OF SPECIMEN ADVISED
Still, I like the solid protection spears give. True, they don´t do much damage, but they´re literally the shield of the army, any units with more fighting power can retreat behind and strike from there where it is most effective.
Halberdiers can do that even better, those guys are literally walking tin cans and unless the missiles are armor-piercing, they can just stand there and weather it. So, if you´re going for polearms, halberds for the main line and billmen/swiss halberds (if you´re not English) for the flanks. I have yet to try it, but according to Frogs Beginner´s Guide it´s an effective formation for the High era.They can't stand arrowr fire as good as CS . Very important if you face a large Golden Horde army.
Nothing but Organ Guns.
Had it happen onceThe slaughter was spectacular.
Fortunatly the AI had a low valour army and few reinforcements...they were happy to "Run Away!" and I was happy to let them![]()
Ja-mata TosaInu
So much advice!!
In the end I went for 1x RKt(general's unit 8 star), 2x ChKts, 1x Hobilar, 1 x Jinettes, 3 x CMAA, 4 x longbow, 4 x bills. The boys plunged into Hungary and first up was the King with about 1,000 troops - some royal knights, some light cav and a load of infantry - archers, spears, urban militia. Finally - why does the AI like them so - 2 ballistas! I deployed fighting infantry up front, then missiles with heavy cav at the back with light cav near the wings. The Hungarians deployed to my right and made a half hearted attempt to out flank me while I redeployed my army. I engaged the rear/ right flank of his army with my light cav to slow him down - my Jinettes duffing up a unit of RKts, so he never really got close to outflanking me. As my infantry got close to engaging, the army withdrew into a wood. My infantry plunged in... and found nothing! Some reinforcements looked over a hill- then they went as well. So I had routed the whole army - but not killed many, lost a handfull of men and most of the army hardly broke sweat! The only thing I can assume is that my battlehardened troops - 8 star leader, high valour troops - scared the pants off the Hungarians. I have mopped up the Hungarian empire - killed the King, captured and ransomed the hier etc. Time to draw a viel over this campaign, I think, load VI - I've had it for 3 months but wanted to finish this campaign - and start something new - either a viking romp or something Eastern I think. Thanks to everybody who has given their thoughts and advice - I will be back when the new campaign kicks off!!
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"Some people say MTW is a matter of life or death - but you have to realise it is more important than that"
With apologies to Bill Shankly
My first balloon- for "On this day in History"
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