i have apllied for the the forth age code modders team, but they dont accept me, i think i was too nb in that time for get into a too much promissing project wwithout any skills, as i see i dont know about the more than 5 building by complex thing... as i figure that : each building complex may have 5 levels, thats what i have read in the forums and was trying to work on, but noone know if these limitations are about the amount of levels or in the amout of upgrades that you may do, for example if it is for the upgrades line, assuming that you may have one building being upgraded 5 times, that let you make a LOT of buildings for example Amay upgrade to B,C,D,E,F... and each of those may upgrade to 1,2,3,4..., this may be too unrealistic, as i would allow that a building may go to as option and be upgraded in a lot of options and each one of them may be upgraded in a lot... but if the problem of the "hard-coded number permited" be linked to the amout of upgrades than we may have a lot of things to do, and build...

if the system works like this :

name of the building ammount of upgrades
A 0
B 1
C 1
D 1
E 1
1 2
2 2
3 2
4 2
x 3

etc, we may have the ammount of building that we wanna until the 4 number of upgrades be satisfied...

gonna research about this =)

oly for now i can say that in my code, i build the building academic_department and then i have 3 options and all of the 3 options appears in the building browser and if i select one of them, the others 2 disapear, no problem after ione of the 3 buildings are finished construction, wich makes me think that you may use this att will, but i have not tested this for more than 10 turns... no garantee

questions :

*will it allow the number of buildings per complex be increased ?
*will it have a max number of upgrades listed ? for example works only if there are 4 upgrades listed...
*are possible to link an upgrade to be a building of another building complex ?

make me think of it :
*wich are hardcoded ? buildings levels of number of upgrades per building ?
*just to know the limits of the upgrades command line.
*if so we will be able to make a base building that may link any barracks of any faction or any temples for any faction, that if we were allowed to make more than 5 buildings per complex will let us unlock or reuse a LOT of building complexes... just the temples are using (in rtr 6.3) 21 buildings complexes slots... and the barracks (with the ZOR and auxilia and barracks per faction) are using 18 buildings complexes slots, with these discovery if it is true OF COURSE, we will be able to make (21+18=39) 39 buildings complexes to be cleared and we will of use 2 (TWO!!!) slots of these 39, that will release 37 (!!!) building slots for us to use...


any help in tests or information will be usefull... i would apreciate if this became a research thread about this...