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  1. #1

    Default Re: discovered nice feature for buildings...

    does evert building on the complex works right ?
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  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: discovered nice feature for buildings...

    Check the building scolls (esp. bonuses/recruitment etc.), I seemed to remember some anomalies there when I was playing around with this area some time ago though I can't remember what they were exactly.
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  3. #3

    Default Re: discovered nice feature for buildings...

    Quote Originally Posted by Dol Guldur
    Check the building scolls (esp. bonuses/recruitment etc.), I seemed to remember some anomalies there when I was playing around with this area some time ago though I can't remember what they were exactly.

    i have made the same test but for buildings that does not cointain any recruitment thing... just bonuses..

    i have done by this way

    ......-B-............-3
    A.o--C--1---2---4
    ......-D-............-5
    0u...1u..2u...3u...4u

    u=>number of updates suffered by that building

    9 buildings 4 updates that lead me for a 5 stages but a unlimited number of buildings inside a complex allowed...

    the images of any building were not compromissed, the text (desc or title) were not compromissed by any building...

    as i use the same bonus for buildings from the same stage i can only say that i haven´t found any bonus errors or anomalies in those, but we can have a margin of errors since the B and C and D have the same bonuses like the 3 and 4 and 5

    for now the aswers :

    1*the number of buildings by complex are unlimited but we can only have 4 updates or 5 stages for any building complex, that means that you cannot made a just upgrade building, but you can do a base building and from that make the choice for a number of units to be cascade (put for example, a base named tows base and let the player choose for trade improve, public law improve or growth bonus improve for the tows... i have tested this for about 3 options, if any one tested it for more options please let be know)

    2*don´t know the answer

    3*not know for now
    " Cool modders read and write tutorials
    Cool modders help each other out "

    by Epistolary Richard

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: discovered nice feature for buildings...

    Nice find. This definitely makes building_present_min_level very interesting in the edb.
    If I have time I'll maybe do some research on this, too.
    Last edited by alpaca; 11-03-2005 at 22:27.

  5. #5
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: discovered nice feature for buildings...

    Exactly. The effects of branching upgrades on the building_present_min_level have to be researched.

  6. #6

    Default Re: discovered nice feature for buildings...

    Crap. I just got a "you have exceeded the maximum number of levels" message. But I only have three real levels. I do however have a lot of what the code thinks of as "levels" I have 14 so I don't know what the limit is but it's beneath that (somewhere between 8 and 14 I think).

    I have 14 items in the third line of the complex's code, where it says "levels". This is too many for it it seems. Anyone finds a way around that, please let me know.

    edit: 9 seems ok. 10 causes problems. gah! Oh well, it was a nice dream while it lasted. It certainly will help some things though, I don't mean to belittle it at all. It will allow variants of certain buildings where the graphics were only showing one type - or maybe if you want different costs/build times for different variants.
    Last edited by Teleklos Archelaou; 11-03-2005 at 23:22.

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: discovered nice feature for buildings...

    Unfortunately the level limit is 9.
    You have to specify every building in the level line and you can't add more than 9.
    This limits the amount of maximum possible buildings to 576, in reality probably to something about 400.

    I tested the building_present_min_level and I'm sorry to say that if you have a line like this:

    levels 1 2 3 4 5 6 7

    with the upgrades 1->2->3->4 and 1->5->6->7 and give 6 a building_present_min_level 4 it can be built :(
    Last edited by alpaca; 11-03-2005 at 23:29.

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