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  1. #1

    Default Re: discovered nice feature for buildings...

    Quote Originally Posted by Dol Guldur
    Yep, and that was definitely something I did not know; I will add it when I get time along with a few other bits - I'd like to do my own testing too, when I get time. This is a great find.

    I think a proper tutorial might be in order - as you may know, the EDB Guide is intended to convey the principles of understanding and coding the EDB file, not the implications and many applications of those principles. This is one of the reasons I never included my own small application of multiple upgrades (to "jump" buildings, as I was using it), but only mentioned that they could be inserted.

    I look forward to the continuance of this thread.

    EDIT: I assume you mean that multiple instances of the same capability can carry conditions relevant to each region (resource/hidden resource) or faction/culture? You could of course just put the single line "law_bonus bonus 20" to get 100%.
    don´t know... maybe there may be a hardcoded limit for the number after the bonus, i can say that i have seen until the number 6 to law bonus, so the law bonus can go to 30%, gonna make a test now to know if there is a limit for the number after the bonus, there may be, its not like CA to let you put a number like 5021286 to solve the problem with revolts in rome for example, its just not like CA may have done, i think there may be a limit
    " Cool modders read and write tutorials
    Cool modders help each other out "

    by Epistolary Richard

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: discovered nice feature for buildings...

    Uh I think the upper limit will be 32768.
    I didn't fully test it but e.g. a law bonus of 80 (400%) is no problem and works fine.
    It's not like a programmer will include a limit when he doesn't have to (you save code and cpu time).

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