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  1. #1
    Master of Puppets Member hellenes's Avatar
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    Default RTR Light MP campaign mod discussion....

    As the participants in Myrdaal's MP campaign will know me and Destroyer of Hope are making a Light Version of RTR 6.2 specifically balanced and tuned for a MP campaign with the fewest preset/real world rules possible.
    The mod will feature unit skins/models/UI cards from RTR 6.2 replacing every unit in the game where apropriate.
    No maijor alteration will be done as far as unit stats are concerned.
    The map stays vanilla 100%
    this mod will be for RTW 1.3
    Egypt will be "Ptolemaised" aka made into a sensible faction instead of some Egyptiolover's sick imagination.
    Rome will be unified since there is no purpose for a Senate and there is no artificial need for late challnge having the 3 Roman kingdoms and its not SP.
    All faction units will be restricted to their starting homeland cities and the cities that they influenced/conquered historically to avoid blitzkrieg and exploit rushing.
    Each faction unit will have a unique upkeep/initial cost depending on unit's:
    -Factions economic condition (Egypt rich-expensive units, Numidia poor-cheap units)
    -Stats
    -How effective the unit is (cavalry stacking up, horse archers design power, chariots, Elephants) eg Horse archer stats are low but their effectivness is very high.
    -Faction's developing potential (eg, barbarians cant develope trade and agriculture same as the Greeks or the Easterns).
    These are so far the changes. The aim was to keep it as closer to vanilla as possible.
    Now TO ALL MP CAMPAIGN PARTICIPANTS!!
    we have some cases of units that need to be decided whether they must GO or be tolerated like a 12 years' old's caprice:

    Dogs:

    Pros- Used in battles
    - Give a more distinctive prluralistic feeling to the barbarians
    - Are "fun" *SUBJECTIVE*

    Cons- Used only in VERY scarce battles, very rarely
    - Regenerate in a VERY unbalanced way
    - Unattackable (just in case we get the battles to work)
    - Romans use them which makes them even more overpowered (the romans)

    Screeching Women:

    Pros- Followed men on the battlefield
    - Give a more distinctive prluralistic feeling to the Germans
    - Are "fun" *SUBJECTIVE*

    Cons- Used only in VERY scarce battles, very rarely
    - Didnt fight!!!
    - Look VERY stupid *SUBJECTIVE*
    - Unaccurate cheerleaders in mini skirts from the 70's holding axes like holding male genitalia.

    Burning Pigs:

    Pros- Used in battles
    - Give a more distinctive prluralistic feeling to the game
    - Are "fun" *SUBJECTIVE*
    - Are one way to outweight elephants

    Cons- Used only in ONE battle
    - Used with VERY limited success (contrary to the game's depiction)
    - Never used after that one battle
    - Regenerate in a VERY unbalanced way (not so much as the dogs but still)
    - Look VERY stupid *SUBJECTIVE*
    - There are other ways to balance elephants

    Onagers:

    Pros- Used in battles
    - Give a more distinctive prluralistic feeling to the game
    - Are "fun" *SUBJECTIVE*
    - Speed up sieges

    Cons- Way out of time frame
    - Grossly unbalanced patriot rockets (proof-No art online games)
    - Historically inaccurate even by 1st Cetury ad standards
    - Even if balanced derive from the classical NOT dominated by artillery battlefield

    Scythian Noble Women/Virgin Headhunters:

    Pros- Fought alongside men on the battlefield
    - Give a more distinctive prluralistic feeling to the Scythians
    - Are "fun" *SUBJECTIVE*

    Cons- Used only in VERY small numbers compared to the men
    - Engine limitations forbid their impelentation as all unit must look the same (except maybe for standard bearers/officers)
    - Historically innaccurate look: Same inaccurate cheerleaders in mini skirts from the 70's holding axes like holding male genitalia just with a different skin.
    - Look VERY stupid *SUBJECTIVE*

    Headhurlers

    Pros- The Celts collected heads
    - Give a more distinctive prluralistic feeling to the Britons
    - Are "fun" *SUBJECTIVE*

    Cons- The Celts would NEVER throw away a trophy of magical importance and honour.
    - Generally a VERY medievalistic idea out of the timeframe.
    - Look VERY stupid *SUBJECTIVE*

    Arcani

    Pros- The Romans had a special force of assasins
    - Like MTW Hashishins the story continues
    - Are "fun" ninjas/nazgul *SUBJECTIVE*

    Cons- The assasins were THAT ASSASINS not participating in ANY battle.
    - Look like VERY stupid sadomazochists *SUBJECTIVE*
    - Offer nothing more than a small unit with 2 HP on the battlefield

    Gladiators

    Pros- Spartacus, revolt, gladiators...
    - Are "fun" and cause Ive watched Russel Crow 12345 times on dvd *SUBJECTIVE*
    - Can be used in slave revolutions.

    Cons- Spartacus' gladiators fought in looted from the dead Romans weaponry not with Gladiator gear which is USLESS for mass field battles.
    - Look VERY stupid *SUBJECTIVE*
    - Offer nothing more than a small unit with 2 HP on the battlefield
    - Engine limitations on changing gear and looting it from the enemy (even if we got them as gladiators at the beggining)

    Bull Warriors

    Pros- Spanish unit line if quite poor so...
    - Are "fun" *SUBJECTIVE*

    Cons- Look VERY stupid *SUBJECTIVE*
    - Pure FANTASY
    - Plenty of historical units on hand to replace

    Scythian/German Axemen

    Pros- Scythian/German unit line if quite poor so...
    - Are "fun" *SUBJECTIVE*
    - They might have had such a unit...

    Cons- Look VERY stupid *SUBJECTIVE*
    - Pure FANTASY
    - Plenty of historical units on hand to replace
    - They might have had Jedi knights, Pokemon, and Buffy the Vampireslayer

    Druids

    Pros- Druids fought in battles
    - Are "fun" *SUBJECTIVE*
    - Give a more distinctive prluralistic feeling to the Barbarians

    Cons- Look VERY stupid *SUBJECTIVE*
    - They didnt fight with Communist gear neither were chating to support the troops.
    - Plenty of historical units on hand to replace
    - Might be ONLY used as officers.
    - Not necessary

    Please cast your vote by stating for each unit your opinion.

    The list:
    Dogs
    Stay
    GO!! +1+1+1+1+1+1

    Screeching Women
    Stay+1+1
    GO!!+1+1+1+1

    Burning Pigs
    Stay+1+1
    GO!! +1+1+1+1

    Onagers
    Stay+1+1+1
    GO!!+1+1+1

    Scythian Noble Women/Virgin Headhunters
    Stay +1+1
    GO!!+1+1+1+1

    Headhurlers
    Stay+1+1+1
    GO!!+1+1+1

    Arcani
    Stay+1
    GO!!+1+1+1+1+1

    Gladiators
    Stay+1+1+1+1
    GO!!+1+1

    Bull Warriors
    Stay+1+1
    GO!!+1+1+1+1

    Scythian/German Axemen
    Stay+1
    GO!!+1+1+1+1+1

    Druids
    Stay+1
    GO!!+1+1+1+1+1

    Hellenes

    Edit:Updated the choices
    Stating your reasons for each choice wouldnt harm...
    Edit2: Votes reverted to the units go/stay choice fo each unit!!!
    PLEASE STATE DELETE OR STAY FOR EACH UNIT!!
    Edit3: Updated.
    Edit4: Updated
    PLEASE STATE STAY OR GO NEXT TO EACH UNIT!!!!!!!!!
    Last edited by hellenes; 11-06-2005 at 18:46.
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  2. #2
    Viceroy of the Indian Empire Member Duke Malcolm's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    Dogs - Yes
    Screeching Women - Yes
    Burning Pigs - No
    Onagers - No
    Scythian Noble Women/Virgin Headhunters - Yes
    Headhurlers - No
    Arcani - Yes
    Gladiators No
    Bull Warriors - Yes
    Scythian/German Axemen - Yes
    Druids - Yes
    It was not theirs to reason why,
    It was not theirs to make reply,
    It was theirs but to do or die.
    -The Charge of the Light Brigade - Alfred, Lord Tennyson

    "Wherever this stone shall lie, the King of the Scots shall rule"
    -Prophecy of the Stone of Destiny

    "For God, For King and country, For loved ones home and Empire, For the sacred cause of justice, and The freedom of the world, They buried him among the kings because he, Had done good toward God and toward his house."
    -Inscription on the Tomb of the Unknown Warrior

  3. #3

    Default Re: RTR Light MP campaign mod discussion....

    I would give Croton and Tarentum to the Greek Cities, and make Syracuse rebel, and of course make Messena rebel.
    Dogs - Yes
    Screeching Women - No
    Burning Pigs - No
    Onagers - No
    Scythian Noble Women/Virgin Headhunters - No
    Headhurlers - No
    Arcani - Yes
    Gladiators No
    Bull Warriors - Yes
    Scythian/German Axemen - Yes
    Druids - Yes

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  4. #4

    Default Re: RTR Light MP campaign mod discussion....

    Um, how big is this?

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  5. #5

    Default Re: RTR Light MP campaign mod discussion....

    Dogs - Delete
    Screeching Women - Delete
    Burning Pigs - Delete
    Onagers - Delete
    Scythian Noble Women/Virgin Headhunters - Delete
    Headhurlers - Delete
    Arcani - Delete
    Gladiators - Delete
    Bull Warriors - Stay
    Scythian/German Axemen - Stay
    Druids - Delete

    After playing RTR, any of these units will be a wrench. I think the two I've indicated are the only necessary ones

    Edited: For the Delete/Stay thing
    Last edited by menander; 11-05-2005 at 02:35.

  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    Dogs delete
    Screeching Women delete
    Burning Pigs delete
    Onagers make m very scarse
    Scythian Noble Women/Virgin Headhunters delete/replace with other unit since theyre units are very poor
    Headhurlers delete/replace with misile unit
    Arcani delete
    Gladiators only for rebels but change skin and weaponry
    Bull Warriors replace
    Scythian/German Axemen just make m historical/replace
    Druids replace but use as officers

    We do not sow.

  7. #7
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    oh and i have a balance layout thats been used in 3 mods, (AoVaF, NTW and Arthurian TW)

    We do not sow.

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