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  1. #1
    Master of Puppets Member hellenes's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    Quote Originally Posted by Silver Rusher
    Arg! I hate these queue up download sites. Couldn't you host it somewhere else?

    P.S. I look forward to playing this mod.

    EDIT: Downloaded it, played it. Is there a reason why I can't recruit any units?
    Did you put the regions file in the base folder?
    Also It might help put the regions txt in the imperial campaign folder.

    Hellenes
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  2. #2
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    I did something stupid which I always seem to do when downloading mods: I forgot to delete map.rwm. Sorry.

    Works fine now, playing a practice campaign as the Seleucids.
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  3. #3
    Member Member kingwill's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    i downloaded the mod and started playing as the egyptians. i thought you were going to change them to be the same as the seleucids? have i installed it wrong?
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  4. #4
    Master of Puppets Member hellenes's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    Quote Originally Posted by kingwill
    i downloaded the mod and started playing as the egyptians. i thought you were going to change them to be the same as the seleucids? have i installed it wrong?
    In orther to NOT force people to upack the huge pack files (otherwise the download would be something like 300 mb) I havent changed much of the Egyptians only their military: Pikemen, Levy Pikemen, Elephants replace the chariots and the Pharaos Bowmen and Guards. The axemen both mounted and on foot travelled back to their time period.

    As far as balancing is concerned:
    Im planning to reduce:
    The Numidian units' upkeep/cost by 40-50%.
    The German units' upkeep/cost by 30-40%.
    The Scythian units' upkeep/cost by 30-40%.
    The Gaul units' upkeep/cost by 25-35% (maybe more ill see how it goes).
    The Dacian units' upkeep/cost by 25-30%.
    The Parthian units' upkeep/cost by 15-25%.
    The Armenian units' upkeep/cost by 10-20%.

    Im planning to increase:
    The Egyptian units' upkeep/cost by 30-40%.
    The Roman units' upkeep/cost by 15-25%.

    Im planning to reduce the tier of the:
    Seleucids, they have insane build demands.
    Carthage, (in a small scale) so it plays a role.

    Im planning to increase the tier of the:
    Egypt, currently they have very low build demands.
    Macedonians, a little bit so they field some decent cavalry.

    The current 1.0 version has all the units since there havent been enough votes desideing the fate of the fantasy units so people VOTE!!!

    Please submit suggestions on the balancing..
    AND DELETE THE MAP.RWM!!!
    Hellenes
    Last edited by hellenes; 11-13-2005 at 19:48.
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  5. #5
    Member Member Bonny's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    I have problems,
    i instaled the mod,
    (copied the the new data folder in my rome folder, and overwrite....)
    then i deleted map.rwm, and then I started to play as dacians, CTD immidiantly after clicking on the dacian faction symbol.... what to do
    please help...


  6. #6
    Master of Puppets Member hellenes's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    Quote Originally Posted by Bonny
    I have problems,
    i instaled the mod,
    (copied the the new data folder in my rome folder, and overwrite....)
    then i deleted map.rwm, and then I started to play as dacians, CTD immidiantly after clicking on the dacian faction symbol.... what to do
    please help...
    You must install the all factions mod before...
    http://www.twcenter.net/downloads/db/index.php?mod=672


    Hellenes
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  7. #7
    Member Member Bonny's Avatar
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    Default Re: RTR Light MP campaign mod discussion....

    ups.......im sorry...


  8. #8

    Default Re: RTR Light MP campaign mod discussion....

    Does it work if you make all factions playable by editing the text files yourself?
    Also, how big is the mod exactly?

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  9. #9

    Default Re: RTR Light MP campaign mod discussion....

    Quote Originally Posted by Ignoramus
    Does it work if you make all factions playable by editing the text files yourself?
    Also, how big is the mod exactly?
    The mod is 7mb.
    As for editing the text files by yourself there is more then one change in the make all factions playable mod.
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