first off, mods can you please move this to Campus Martius as i dont have the right level of Privilages![]()
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Hello all, not many people in this forum know me as i rarely post here
Im writing this (for want of a better word) Article on the application and effects of rules in multiplayer games of BI and RTW. Many games i have played in require the player to acknowladge a set of rules to even allow themselves to play.
Im basiccly trying to pinpoint the need for rules in an online game, and then say *why* they are not needed for an enjoyable game.
1 Common Rules (to name but a few)
a) Maximum of 8 Cavalry Units.
This is strange, Maximum of 8 units of cavalry limits a Hunic or Sarmation/Roxoloani player in BI (Parthia/Armenia/Numidian in Vanilla) and i feel 8 units of Cav is totaly un-warranted. IF i were to face a game against someone taking 8 units of cavalry i would know to be prepared, largley because my normal armies feautre lots of spearmen anyway (but thats beside the point) *if* you see someone taking any of the aforementioned armies just take a look at the amount of men they have taken, thats a fairly good indicator of the type of army available. e.g in a large size game a Sarmatian player with 600 men is probably OD'ing on the cav, to counter it take your armies basic spearman choice (Saxon Keel/Barb-Picitish Spearmen/Levy Spearmen etc etc) this provides an effective cunter to cavalry spammers.
Archers are also one of the best ways to counter Cavalry units. 4 Units of Archers with lvl 2 weapon upgrades is a) very cheap b) deadly to cavalry. Hide the Archers behind your main inf, turn off Skirmisher mode and watch your archers pick off the cav one by one. Obviously upgrade the weps to lvl 3 if you can.
b) Maximum of 2 Units of Horse Archers/No Cantabarian Circle
I can see were this is comming from, but again i disagree. As a Burgundii player i find Horse Archers are soemthing i could spend time and energy worryign about, but i dont, for the very simple reason that once they have run out of arrows the main enemy army is most likley 6ft Under, or my army is, this often leaves the Cav Archers in the strange position of being the only 2 units left alive at the end. Many players will send their cav archers out ahead to draw out certain units (cavalry/archers/light inf) of course they will never catch them so is this a good way to spend 600 Denarii?? not really imho, a unit of cheap Barb Cavalry will give the Horse Archers all the chasing they need and also survive the arrow storm that will come its way, at about half the price of the cav archers.
Limiting them too two units actually increases thier effectivness, commanders learn to value them.
Archers have a hard time agianst horse archers due to the Cantabarian Circle, which helps keep your HA alive....indeed it does but in my experiance (stats may not reflect this) they kill less. people may argue with me on this, but i find that a unit of Desert Horsmen (berber cav archers) will kill more than a Circling unit of Sassanid Horse Archers. no idea why, but in my experiance it is the truth![]()
C) Maximum of 6 Units of Any one Type
I disagree with this totaly and Utterly. Some people say it is to stop people spamming the Plumbatarii, so what? Plumbatarii are only good agianst Infantry charging them head on.....hit em in the side with a unit of Burgundian Lancers, or Clibinarii and watch those Legionaires go running back to Ravenna.
In my Celt army i take 8 units of Gallowglasses, why? beacuse they are good celt infantry. my opponents regularly take many units of Plumbatarii and get jacked off when i take 8 units of Gallows. why? because i have *8* of them. this is of course totaly unfair, compared to the oh so weak Plumbatarii army of doom. now everyone has at one point used Plumbatarii...in fact the first army i used was WRE with 5 Plumbs and a 1st Cohort. i rarely lost a game. now however i use a totaly differant army (ill go into more detail later)
and i enjoy playing it, its never one sided unlike the games withg my Plumbatarii army.
and the point is that i still have very good games with no limits than i do against people who list 10 restrictions on the game.
D) Maximum of 2 Units of Berserkers
I can see what some people are getting at, Berserkers are very good, however they also have the armour of a small rubber duck, shoot em and they fall, they have two HP, but a defence of 9, compare that too a legionaires defence of 25 and we see the differance.
My Burgundii Army in a 10K game looks like this:
Generals Unit: Chosen Horde Swordsmen
2 Units of Lombard Berserkers
6 Units of Burgundii Lancers
2 Units of Barbarian Cavalry
5 Units of Barbarian Spearmen
2 Units of Chosen Axemen
Ok, i lose games sometimes, i also win games. and the Berserkers have *never* won a game for me, i tried using 4 Berserkers, and i ended up losing more than i did with two units, god alon knows why () but i did. oh, and with this army i did not build around the rules of units and restrictions, i built it because it is balanced.
Hounds of Culaan - More berserkers, weaker than Lombards but easier to build and cheaper, potentialy you can field more but people restrict them. why?? oh why? they are not game winners, any more than Lombards are, or any more than a ERE army of 3 units of clibinarii is. Berserkersgo...well..berserk, you lose control and they hunt enemies relentlesly, but i prefer direct control over frenzy, and im sure many other people do too.
E) No Artillary
This is the biggie, this and Elephants. The rule of no Artillary is one used in 99% of games you will play. i do not see why they should
not be used, they are not that great. Onagers cant hit moving units at all, and ballistas kill less than Archers do...so why cant we take them? the reason is, and it is the same for every restricted unit, that people cannot figure out valid tactics to beat them. Personally i prefer using light cav to drive the crews away from the machines, other people use Archers/Skirmishers though.
Liek i said earlier, Artillary can be beaten by people who actually think about the overall strategy, and use thier faster units to draw fire away from their main line units, who use archers to pepper the crews, who use light cav to drive the crew away. who can succesfully beat the enemy army without caring about the two units of onagers shooting balls of fire on them. people who can, in a word adapt to new enviroments and short term tactics with a felxibly designed army.
F) No Elephants
The best games i ever played were against |StormyLegion|Sparks persian army with 2 Elephants, 8 Horse Archers and 10 Levy Spearmen, i could not beat, got knows i tried. but the whole fun was that i spent time devising strategy after strategy to alleviate disaster for my Slavs/Germans or Berbers in equal measure.
Elephants can be downed by Legionaires....Romano British Legionaires. Javlins are key, and Flaming Arrows are pretty usful too, i still lost but the point was i *nearly* won the game, but i still enjoyed it.
G) Limits on Archers
Lots of Archers are hard to cope with. i recomend using about 3-4 units, but they are not exactly hard to kill, again the wonderful Barbarian Cavalry can facilitate in the removal of most archers. Remember, when archers run they dont shoot.
If someone limits you too 2 units of archers, then the reason is that they have an army that cannot cope with more than two units.
Putting my money were my Mouth is!
The Army i use to play online varies depending on what army i face. If i face Rome, i go for my Celtic Army:
Generals Unit: Noble Cavalry
3 Units of Noble Cavalry
2 Hounds of Culaan
7-8 Gallowglasses with gold/silver weapons
2 Pictish Crossbowmen
2 Kerns
I personally find this army balanced enough to take out some armies, and i do lose my share, i would say i am 50/50, when Hounds charge in conjunction with Gallows then the enemy knows whats hit them![]()
Over to the Burgundii
Generals Unit: Chosen Horde Swordsmen
2 Units of Lombard Berserkers
6 Units of Burgundii Lancers
2 Units of Barbarian Cavalry
5 Units of Barbarian Spearmen
2 Units of Chosen Axemen
This army as i have already mentioned is balanced and can cope with cav spammers, and also infantry spammers. It is fun to play with and i am also at 50/50 wins losses with it.the more cavalry in this army shows that Lancers are very useful, in flanking and also Wedge formation into another Cav unit, the +10 Charge Bonus is worth it imho....but i do also love the units design and the fact they are "Lancers". Lancers of course are a very "flash" unit in the British Military History.
Summary
Rules are made by the people the rules help. God knows i am a hypocrite when i say this, i only stopped the Artillary rule today, once i actually looked at my game plan and thought about how *we* are ruining the whole point of online gaming in the RTW Universe. Rules only hinder the person joining the game, not the host, and i think to balance out games of BI and RTW online we should remove the factors designed by us, the players to balance the game.....the rules we impose on our games.
I know i am going to get flak from people saying rules stop people spamming units, but if they take the time to look over what i have just posted then they may, hopefully chaneg their minds.
well, thats my two cents(+$50 shipping charge
) and like i said, i hope i can change some old habbits around here. If anyone wants to discuss this with me, then feel free, i can be contacted on MSN at teh_bear@fsmail.net, and any posts here i will do my utmost to respond to (im in Scotland, so Americans and Aussies may have trouble getting me on MSN
)
Later Folks!!
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