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Thread: RTW Multiplayer Rules: A Synopsis

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    Default Re: RTW Multiplayer Rules: A Synopsis

    Quote Originally Posted by Orda Khan
    Why the appearance of some MTW units have not received the same level of criticism is beyond me. I can only put it down to the fact that MTW, as a game, was acceptable to the masses. It seems that RTW was less favourable and has therefore received ( IMO ) undue criticism.
    More people play RTW online than played MTW. So it seems RTW is the one more acceptable to the masses. RTW also has the most fantasy elements. RTW has also brought back the confounded battlefield upgrades to multiplayer which had been eliminated in MTW/VI as a result of suggestions made right here in these forums. It didn't make sense that towards the end of a battle a unit of 3 men could defeat a unit 10 times larger, and I saw replays demonstrating just that. It also doesn't make sense that a ranged unit gains increased melee capability during a battle because it kills enemies with its ranged weapon. Battlefield upgrades favor strong units because they are more likely to get alot of kills. This exacerbates the issue of overpowered units because they become relatively stronger than less capable units as the battle progresses, and this boost in melee capability doesn't cost the player any money.


    Quote Originally Posted by Orda Khan
    By 'some' I presume you are talking about Hunnic Elite? Do you think Elite units should be beaten by Light Cav? Should there always be a counter unit? Maybe there is a counter tactic instead.
    I was thinking that every unit should have a counter unit. As long as that's true, the multiplayer system where you can buy as many of whatever you want will self-regulate. The alternative is to restrict purchasing those units that are not balanced relative to the other units so that the armies remain diverse.

    I don't think light cav should beat hunnic elite archers. I mentioned that because in another post you said light cav was the counter to horse archers. If the counter to hunnic elite is hunnic elite, then have fun but you won't see me playing the game. It's the same reason you don't see me playing much MTW/VI where the spears and ranged units are so weak that the game devolved into cav/sword armies. I might still play some MTW/VI MP from time to time just for competitive reasons. I choose MTW/VI over RTW/BI because for me the speedup of movement coupled with the delay of units responding to orders, the increase in the number of units to be controlled, the battlefield upgrades and the bad ground textures of RTW/BI all detract from a good playing experience.
    Last edited by Puzz3D; 12-01-2005 at 19:49.

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