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Thread: ChivalryTW Early Era RELEASED + MP Screenshots

  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default ChivalryTW Early Era RELEASED + MP Screenshots

    the Chivalry TW Early Era MP mod brings the early middle ages to Rome Total war, making tons of brandnew units and factions available in Multiplayer and Custom Battle. This version does NOT include a campaignmap, and it mainly ment to be played in Multiplayer.

    MOD DOWNLOAD:

    MIRROR:
    use this if the other links dont work
    http://downloads.troytw.com

    download the mod here:
    click to download

    Download patch 0.27b here:
    click to download
    it adds new units & fixes a couple of (balance) issues


    TRAILER DOWNLOAD:

    Irish Fenian made a very nice Trailer Movie for the mod. It shows a battle between Novgorod and the Mongol Horse. You can download it here:
    click to download

    SCREENSHOTS:

    all of these screenshots were taken from Multiplayer games:
    Screenshots Gallery

    INSTALLATION INSTRUCTIONS:

    -Make sure you have a CLEAN RTW 1.2 FOLDER - NO OTHER MODS INSTALLED
    -download the Chivalry TW mod
    -Extract the file in the RTW ROOT DIRECTORY (winrar is required, can be downloaded for free on rarlab.com)
    -doubleclick the executable in the RTW root folder to start the mod (or a shortcut to it).


    The mod features:

    -over 60 playable units, all carefully balanced in series of Mp and SP tests

    -19 playable factions, each with unique units and fighting styles

    -dozens of new custom maps, ranging from flat forested maps to hilly inlands

    -redesigned gameplay, combining the tactical possibilities of MTW with the more flexible and varied units of RTW.

    -2 Historical battles: Hastings and Kayala River. These scenarios are rather simplistic, but should be a nice extra for singleplayer.
    WARNING: it appears the Hastings battle is broken. We will fix this in a small patch very soon. Perhaps including other (usermade ?) battles.


    gameplay improvements over RTW vanilla:

    -reduced battle pace: RTW did not take scale into account. Soldiers may run at realistic individual speeds, but TW battles are supposed to represent real historical battles, which involved (tens of)thousands of troops, not a couple of hundred. Therefor things such as movement speed and killspeed need to be scaled down. Chivalry TW reduced the movement speed by about 15% (and more on difficult terrain types) and seriously decreases killing speed, thereby allowing for much more stategical manouvering, and taking away the "rushy" feeling of RTW. It also makes unit positioning invaluable because it is nolonger possible to "warp" units from one flank of your army to the other. If your left flank cavalry is wavering, dont expect your right flank to get there in a second and save the day.

    -rebalanced unit speeds: cavalry can catch foot units easier - no more chasing foot archers across half the map with light cavalry. There are multiple "classes" of speed for both cavalry and infantry, ranging from light (fastest) to very heavy (slowest, very heavily armoured). This makes light units have a better advantage over slower but tougher units in the right circumstances, allowing light - but much for flexible armies - to stand a chance and have their own unique strategies. RTW only had 2 different speeds for both cavalry and infantry (fast and normal).

    -effective kill speed reduction: The mod's technique of killspeed reduction does not rely on huge defence values like some other mods, therefor it does not have the problem of units with invulnerable frontside and sugar backsides, or needing insanely high charge and projectile attack values (the weakest archers have "1" missile attack). The much lower stats also allow unit upgrades to be much more usefull, which brings me to the next point:

    -upgrades are valuable: like in MTW, (most) units need experience upgrades ("valor") in order to become reliable. Most - non-elite - units will not be capable of holding a line very long on v0. Weapon and Armour upgrades are more effective for raw fighting results, but they do not give the advantage of a more stable morale.

    -more realistic morale, units will waver and break when badly outnumbered, outflanked or even just threathened in their back. Only upgraded elite units (2 or 3 experience upgrades) can hold their own against all odds, but those units are rare and expensive.

    -unit types balance revised: archers are nolonger the long range killing machines from RTW. The cheapest archers will inflict casualties when firing at armoured and shielded opponents, but it will not be cost effective. However that does not mean that they cannot be a pain in the butt or seriously hurt morale when used in large numbers. And they are much more effective against lightly armoured opponents. "Elite" archers with armour piercing arrows or bolts will be able to hurt even the heaviest units, but they will still be vulnerable to light - and much cheaper - archers, meaning they will not make you win the game without some use of skill. Cavalry is a deadly tool, but one that needs to be used with skill. Cavalry will not be able to push through infantry formations the way they can in RTW, therefor massing them into a big bunch will make them sitting ducks to archers and easily surroundable. Only the almightly "Chivalric" knights of the high and late eras will have devastating charge values, but that will come at a high cost - and these units are not available in the current early era mod. Therefor infantry becomes the most important trooptype of every army (with some exceptions such as the Cuman/Mongols).

    -manually balanced unit statistics: The mod's unit balance has been revised completly for over 4 times (thanks to Buukenshin for his endless whining and redoing of statistics ;)) to ensure near perfect balance and combat results. I cannot garantee that there are no overpowered units, but each class and type of units has their own advantages or disadvantages which can be used in favor or against them. Most unit's were manually balanced in series of 1 on 1 unit tests (which can become very boring, but does give you a very good impression of what all those magic numbers do ;))

    -sharper unit sprites: perhaps not very important but it makes it a that bit easier to recognise units from a large distance then with the blurred sprites in RTW vanilla.

    -no sacrifises whatsoever to MP in order to garantee a better SP experience - more likely the other way round. Also, reported balance problems will be investigated and fixed with a patch faster then CA could ever dream about ;)

    -no artillery - or any other plain annoying units :D




    What future may bring:

    Provided the Early Era mod will turn out to be a succes, development will continue.

    -High Era units will be added to the mod, including mightly chivalric knights and pavise crossbowmen. To make a distinction between the eras, units will have an [E], [H] or [L] behind their name to indicate what era they are from. That way players can decide to only use units from specific eras.

    -Medieval castles available for siege games. The idea is to make them much more fair and popular then in MTW in multiplayer games. For example towers will not fire at opponents. If you want something that shoots at opponents you'll need to place archers on the walls. Castles will also be much smaller then RTW cities, making it easier to attack from all sides. Catapults should also be effective to thin out the garrison before attack.

    -A fully functional SP campaign, if only to attract more potential multiplayers

    -eventualy Late Era units may be added, such as gothic knights and pikemen and early gunpowder units.


    Notes:

    -the mod is best played on large or huge unit sizes. Smaller sized should still work fine, but will make the gameplay different (due to small scale)

    -Suggested Florin amounts are 10k for games with valor and weapon upgrades, and 6k for unupgraded units. Higher then 10k will make cheaper/weaker units obsolete and is therefor not advised.

    -a preferences.txt file is included (called OPTIMALpreferences.txt) for optimal settings: this includes GameSpy ID's, Quickchat and Minimal GUI. You may need to redo your Video and Audio settings if you choose to use this file.

    -playing with a "4 max" rule will result in a more enjoyable experience, altho it should not be necessary for balance concerns.



    Mod team:

    Head Programmer & Designer
    - Lukas "Adherbal" Nijsten


    Design & Management
    - BuuKenshin
    - Andriyko
    - Dirty Peasant
    - Miguel "VikingHorde" Kristensen
    - Ninjacool


    Skinning & Modelling
    - Andriyko
    - Dirty Peasant
    - Adherbal


    Balance & Beta-Testing
    - BuuKenshin
    - Alexandros
    - AggonyDuck
    - Crow
    - Antek
    - Tom
    - Jhonny


    Historical Advice & Research
    - Carlos "Adelwulfs" de Lorenzo
    - Karl "Anti Strunt" Thomasson
    - Armchair Athlete
    - Hasasharin
    - Mikel
    - WrathOfMe
    - Urnamma
    - Russ Mitchell
    - janosik007
    - galizien
    - Adahn


    Webmaster
    - Ninjacool


    Special Thanks
    - Strategic Command Center - for forum and mod hosting
    - Vercingetorix - for his awesome modding tools


    Website
    - http://www.stratcommandcenter.com/chivalry/

    Forum
    - http://www.stratcommandcenter.com/forums/i...hp?showforum=40
    Last edited by Lord Adherbal; 01-04-2006 at 20:08.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  2. #2
    Dragon Knight Member Betito's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    EErrr.... the link for the trailer is missing...
    Proud member of the Cavarly Association of Commanders
    From MTW:Turks, Egyptians to MTW2: Turks again!. Passing through RTW: Scythia, Sarmatia/Baktria(this was in RTR, right?) and BI: Sarmatia, again!
    What?? Sign above the dotted line?? of course!

  3. #3
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Yay! Um were is the link? I couldn't find it in your post, so I just got it from your forum... but yay!

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    fixed now
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  5. #5
    Member Member Zharakov's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    I cant find the place Im saposed to put the MOD.

    Can you give directions?
    BLOOD FOR BLOOD!
    DEATH FOR DEATH!


    Smelo tovarishchi v' nogu!


    I like Bush...

  6. #6
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    INSTALLATION INSTRUCTIONS:

    -Make sure you have a CLEAN RTW 1.2 FOLDER - NO OTHER MODS INSTALLED
    -download the Chivalry TW mod
    -Extract the file in the RTW ROOT DIRECTORY (winrar is required, can be downloaded for free on rarlab.com)
    -doubleclick the executable in the RTW root folder to start the mod (or a shortcut to it).
    the "rtw root folder" is were the RTW executable file is in, something like "c:\program files\activision\rome total war\" (unles you installed it elsewere). You nee to extract the mod in that folder. If you still want to be able to play RTW vanilla (or another mod) you have to make a copy of that whole directory, name it "chivalry total war" or something, and extract the mod to this new directory. Does that help ?
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  7. #7
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Nice work men! I cant wait till I get home from work to DL this! REALLY looking forward to the SP campaign.
    Charge, repeat as necessary.

  8. #8
    Member Member Zharakov's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Ahh ok...

    You see I have no "C" file. Because there is no "C" in the Russian language.

    I have a "V" or "B" file.


    But your instructions make mroe sence now.
    BLOOD FOR BLOOD!
    DEATH FOR DEATH!


    Smelo tovarishchi v' nogu!


    I like Bush...

  9. #9
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Looks nice. I tried to join a multiplayer game, but none were for CTW. So I tried a custom to see a few of the units - very good. I hope you make a SP version! (Preferably one that can be installed over this demo/beta to save space...).

    Keep it up!

  10. #10

    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Oi! Adherbal ,stop playing all those multi-player games and start work on the SP gawdam it.
    Really enjoyed the game today man.
    Guess you need a little break after all that work.
    Just dont take too blooming long ok?!?

    Outstanding mod my friend,may i call u my friend dear fellow?
    Well met!

  11. #11
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    @Alexander: we've been playing a lot of games in the competitive lobby yesterday evening (between 18.00 and 23.00 GMT). I'll be on again this evening (18.00h GMT) so if you want a game I'll be there (and probably others aswell).
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  12. #12
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Haha! My first two MP games ever were utter failures! But great fun.

    Good games, Adherbal!

  13. #13
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    patch 0.27b has been released, I posted the topic in the Multiplayer forum:
    https://forums.totalwar.org/vb/showt...742#post735742

    some fixes, new units, and historical battle fixes
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  14. #14
    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    The Custom Battle and Historic Battle options are greyed out on my game and won't let me access them. Whats wrong?
    When ignorance reigns life is lost.

    War is norm, Fight the War, Screw the norm!

  15. #15
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    open preferences.txt and change
    FIRST_TIME_PLAY:TRUE
    to
    FIRST_TIME_PLAY:FALSE
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  16. #16
    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Ahh, thank you. Can't believe I didn't think of that.
    When ignorance reigns life is lost.

    War is norm, Fight the War, Screw the norm!

  17. #17
    Member Member Magnus Imperator Maximus's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    I am a great fan of this mod and it is great what you do, but can't you put a sound track or something simmilar to download here. I liked the music of the trailer, so if someone could place a link where I can download it, it would be great.
    thanks

  18. #18
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    The music from the trailor is from Medieval: Total War I believe.

  19. #19
    Member Member Sauron the Great's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Hello Adherbal
    Just tried to install your mod and when i started it, it went to a C:TW loadscreen sort of thing and then froze. If you clicked or hit enter or escape it went to the desktop. Any Ideas?
    'He who strikes the first blow, if he strikes it hard enough, may need to strike no more'.

  20. #20
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    I got that at first - because I hadn't installed the 1.02 patch. Did you do that?

  21. #21
    Member Member Sauron the Great's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    No i haven't got the patch. But im gonna give it a try now and see what happens. Thanks alot.
    'He who strikes the first blow, if he strikes it hard enough, may need to strike no more'.

  22. #22
    Member Member Sauron the Great's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Installed the patch and still no joy, just did the same thing. Any other ideas anyone?
    'He who strikes the first blow, if he strikes it hard enough, may need to strike no more'.

  23. #23

    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    [removed by authors request]
    Last edited by Afsin; 01-05-2006 at 23:10.

  24. #24
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    If you installed the patch over the modded version, install the mod into that directory again - making sure to overwrite everything. That might work.

  25. #25
    Member Member Sauron the Great's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    I installed the patch after I had installed the mod. I think i must be installing the mod wrong or something. I might just wait for the full sp campaign to come out. Thanks for your help though guys.
    'He who strikes the first blow, if he strikes it hard enough, may need to strike no more'.

  26. #26
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    I think you can make it work by installing (re-installing) the mod over patch. I'm pretty sure that is what I did.

  27. #27
    Lurker Member Mongoose's Avatar
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    Default Dumb question

    Where can RAR be downloaded from? Thanks.

    The mod looks good

  28. #28
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    You can find it here. Assuming you mean WinRAR.

    EDIT: Specifically, here. The second link from the top.
    Last edited by Alexander the Pretty Good; 05-17-2005 at 01:18.

  29. #29
    Lurker Member Mongoose's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Thanks!

  30. #30

    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Hopefully, the CTW modders will come out with a SP version soon. RTW is getting old and I would hope ofthe many mods in progress something should be finished by now. If 3dsmax was easy to get and to keep I could have my own game out by now. If anyone of you are looking for a skinner/graphics guy, I will trade diligent, meticulous and expedient work for a copy of 3dsmax/pro. Meanwhile, I sojourn the web for a good new game.

    Soldeten

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