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Thread: Forcing the natives to convert

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    Treasured Member Member Grond's Avatar
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    Default Forcing the natives to convert

    I was trying to discover the rate of conversion when you stick a bishop in a heathen country. With 7 bishops, one of whom was 3 star and the rest 0 star, the jump was 14% in one year (from 32% to 46%), the initial year. In a subsequent year, there was only about a 7% change.

    Anyone else know what the numbers are? Does the number of stars affect ANYTHING or is that simply a reflection of difficulty to assasinate? I don't know how to raise the valor of a bishop, nor do I see application if you did manage to do that.

    Now, those numbers on top might be wrong or skewed, but I didn't have time to do more experimentation with it. When I put 4 bishops in Livornia, the AI sent 3 more foreign bishops in, as well. This clustering of bishops also occurred in Antioch, when I sent in 4 bishops; 4 more bishops from factions which were NOT adjoining the land (nor did they seem to have any interest) appeared the next turn. Sure, they all work for the same church, but allied to governments with very different agendas, so I was puzzled about that one.

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    Yesdachi swallowed by Jaguar! Member yesdachi's Avatar
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    Default Re: Forcing the natives to convert

    I don’t think stars affect conversion rate but they do make it more difficult for an assassin to kill them.
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  3. #3

    Default Re: Forcing the natives to convert

    Someone should start a game, train 4 bishops and save, then send one bishop to a known 100% muslim province, click next turn and record teh converts in %, then reload and send 2 etc..

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    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Re: Forcing the natives to convert

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    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: Forcing the natives to convert

    Thanks for looking DukeOfSerbia
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    King of the Potato People. Senior Member Sir Chauncy's Avatar
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    Default Re: Forcing the natives to convert

    Actually the stars also affect their ability to negotiate with people too. At the beginning of the game, before everyone has started to turn against you, bishops and people of that nature carry a little more clout that normal emisaries. I don't know if being of the same religion as the faction you are talking too helps but it would be interesting to know.
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    imaginary Member Weebeast's Avatar
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    Default Re: Forcing the natives to convert

    ^Yeah, it's just like any other strategic agents. You gain stars by...well, making successful deals whatever that is.

    I'm wondering though can we convert kings in original campaign like in Viking campaign?

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    Member Member lilljonas's Avatar
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    Default Re: Forcing the natives to convert

    The percentages are not, however, constant. In my later "timewaster" campaigns I've went for 100% conversions of the three faiths (with different factions, granted), and most often a pair or two of priests will bump a faith from 0 to 60-70 in no time at all, and then eventually slow up to a crawl, to the point of 25-30 priests taking at least a decade for the last 2-3 percents if you are unlucky. After sitting through 25 years waiting for the brittish isles to go from 99 percent orthodox to 100 percent was about as exciting as it sounded. Keeping the Pope alive in a world with 100% orthodox and muslim faiths was, however, satisfying! (possible through pushing him into a territory without churches, and then convert away)
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  9. #9

    Default Re: Forcing the natives to convert

    What I want to know is, whether putting 2 or more bishops in a province has any effect over just 1 bishop. I noticed that with spies, no matter how many spies you put in the province it seems they only do more good if you put a higher levle spy in with them.

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    Member Member Emerald Wolf's Avatar
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    Default Re: Forcing the natives to convert

    Convert kings? que? Did I miss something in the VI rule changes?
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  11. #11
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Forcing the natives to convert

    Well, enough Christianity among the people in Viking lands should convert the Vikings to Christianity (though I haven't had it happen in any of my games yet--maybe I should make that a goal), but that's the only faction-level conversion that can happen in VI as far as I know, and none in the standard campaign.

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  12. #12
    Member Member Procrustes's Avatar
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    Default Re: Forcing the natives to convert

    Quote Originally Posted by Patron
    What I want to know is, whether putting 2 or more bishops in a province has any effect over just 1 bishop. I noticed that with spies, no matter how many spies you put in the province it seems they only do more good if you put a higher levle spy in with them.
    Yes, the more religious agents you send the faster they province will convert. Spies used to work that way, but it was taken out during one of the patches because it proved to be an easy way to game the AI - you could swarm them with spies and cause mass rebellions. Now only the highest valor spy you send has any effect.

  13. #13
    Member Member lilljonas's Avatar
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    Default Re: Forcing the natives to convert

    However, again, to a certain degree: my twelve priests converted Sicily faster than my five priests converted Sardinia, but it still took the 30-something priests a long tome to convert Wales. Diminishing returns, indeed.
    Gôtt mos, Lennart.

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    Treasured Member Member Grond's Avatar
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    Default Re: Forcing the natives to convert

    At the point where it's 85% or higher, I leave a cardinal in place to continue the good works, and move the rest of the holy wrecking crew on to new, less tolerant hallows of evildoers (like that nest of heretics in Finland). I don't need 100% conversion, just something close to it.

    I don't recall how the level of faith and the level of fanaticism affect happiness in general; can someone more knowledgable than I supply a brief synopsis?

  15. #15

    Default Re: Forcing the natives to convert

    The higher the faith in your factions religion the less likely revolt. Zeal can make revolt more likely if you get excommunicated. So it is best to have lower zeal so if something happens, like getting Xed or your King picks up a bad vice the people are less likely to do something about it.
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    Treasured Member Member Grond's Avatar
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    Default Re: Forcing the natives to convert

    Quote Originally Posted by m52nickerson
    The higher the faith in your factions religion the less likely revolt. Zeal can make revolt more likely if you get excommunicated. So it is best to have lower zeal so if something happens, like getting Xed or your King picks up a bad vice the people are less likely to do something about it.
    Is there ever a reason to have a high zeal? It seems like you want it for other factions, so your crusades can come by and pluck their best people, but other than excommunication/bad king vice, it doesn't strike me as being useful for anything.

  17. #17
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Forcing the natives to convert

    Quote Originally Posted by Grond
    Is there ever a reason to have a high zeal? It seems like you want it for other factions, so your crusades can come by and pluck their best people, but other than excommunication/bad king vice, it doesn't strike me as being useful for anything.
    It is usefull for Muslims (helps Jihads and it slows Christian expansion down due to low loyalty) and in foreign territories if you are Catholic (fascilitates crusades and inquisitions and it can really wreck the HRE if they are excommunicated again).
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    Treasured Member Member Grond's Avatar
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    Default Re: Forcing the natives to convert

    Quote Originally Posted by Ludens
    It is usefull for Muslims (helps Jihads and it slows Christian expansion down due to low loyalty) and in foreign territories if you are Catholic (fascilitates crusades and inquisitions and it can really wreck the HRE if they are excommunicated again).
    So, perhaps sending an inquisitor in to do an inquisition where he drops the zeal to 20-30 through constant application would be a good idea? Is there any reason NOT to do this to one of your own provinces?

  19. #19

    Default Re: Forcing the natives to convert

    Quote Originally Posted by Grond
    So, perhaps sending an inquisitor in to do an inquisition where he drops the zeal to 20-30 through constant application would be a good idea? Is there any reason NOT to do this to one of your own provinces?
    It's good if you don't plan to send crusades or do inquisitions. The more zeal bigger and the Crusade and also inquisitors have more chance of success if the zeal is high.
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  20. #20
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Re: Forcing the natives to convert

    Also church (romancatholic and orthodox) and mosque give 25% when is built to conversion and increase loyalty.
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