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  1. #1
    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: Forcing the natives to convert

    Thanks for looking DukeOfSerbia
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  2. #2
    King of the Potato People. Senior Member Sir Chauncy's Avatar
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    Default Re: Forcing the natives to convert

    Actually the stars also affect their ability to negotiate with people too. At the beginning of the game, before everyone has started to turn against you, bishops and people of that nature carry a little more clout that normal emisaries. I don't know if being of the same religion as the faction you are talking too helps but it would be interesting to know.
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  3. #3
    imaginary Member Weebeast's Avatar
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    Default Re: Forcing the natives to convert

    ^Yeah, it's just like any other strategic agents. You gain stars by...well, making successful deals whatever that is.

    I'm wondering though can we convert kings in original campaign like in Viking campaign?

  4. #4
    Member Member lilljonas's Avatar
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    Default Re: Forcing the natives to convert

    The percentages are not, however, constant. In my later "timewaster" campaigns I've went for 100% conversions of the three faiths (with different factions, granted), and most often a pair or two of priests will bump a faith from 0 to 60-70 in no time at all, and then eventually slow up to a crawl, to the point of 25-30 priests taking at least a decade for the last 2-3 percents if you are unlucky. After sitting through 25 years waiting for the brittish isles to go from 99 percent orthodox to 100 percent was about as exciting as it sounded. Keeping the Pope alive in a world with 100% orthodox and muslim faiths was, however, satisfying! (possible through pushing him into a territory without churches, and then convert away)
    Gôtt mos, Lennart.

  5. #5

    Default Re: Forcing the natives to convert

    What I want to know is, whether putting 2 or more bishops in a province has any effect over just 1 bishop. I noticed that with spies, no matter how many spies you put in the province it seems they only do more good if you put a higher levle spy in with them.

  6. #6
    Member Member Emerald Wolf's Avatar
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    Default Re: Forcing the natives to convert

    Convert kings? que? Did I miss something in the VI rule changes?
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  7. #7
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Forcing the natives to convert

    Well, enough Christianity among the people in Viking lands should convert the Vikings to Christianity (though I haven't had it happen in any of my games yet--maybe I should make that a goal), but that's the only faction-level conversion that can happen in VI as far as I know, and none in the standard campaign.

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  8. #8
    Member Member Procrustes's Avatar
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    Default Re: Forcing the natives to convert

    Quote Originally Posted by Patron
    What I want to know is, whether putting 2 or more bishops in a province has any effect over just 1 bishop. I noticed that with spies, no matter how many spies you put in the province it seems they only do more good if you put a higher levle spy in with them.
    Yes, the more religious agents you send the faster they province will convert. Spies used to work that way, but it was taken out during one of the patches because it proved to be an easy way to game the AI - you could swarm them with spies and cause mass rebellions. Now only the highest valor spy you send has any effect.

  9. #9
    Member Member lilljonas's Avatar
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    Default Re: Forcing the natives to convert

    However, again, to a certain degree: my twelve priests converted Sicily faster than my five priests converted Sardinia, but it still took the 30-something priests a long tome to convert Wales. Diminishing returns, indeed.
    Gôtt mos, Lennart.

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