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  1. #1
    Member Member lilljonas's Avatar
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    Default Re: Forcing the natives to convert

    The percentages are not, however, constant. In my later "timewaster" campaigns I've went for 100% conversions of the three faiths (with different factions, granted), and most often a pair or two of priests will bump a faith from 0 to 60-70 in no time at all, and then eventually slow up to a crawl, to the point of 25-30 priests taking at least a decade for the last 2-3 percents if you are unlucky. After sitting through 25 years waiting for the brittish isles to go from 99 percent orthodox to 100 percent was about as exciting as it sounded. Keeping the Pope alive in a world with 100% orthodox and muslim faiths was, however, satisfying! (possible through pushing him into a territory without churches, and then convert away)
    Gôtt mos, Lennart.

  2. #2

    Default Re: Forcing the natives to convert

    What I want to know is, whether putting 2 or more bishops in a province has any effect over just 1 bishop. I noticed that with spies, no matter how many spies you put in the province it seems they only do more good if you put a higher levle spy in with them.

  3. #3
    Member Member Emerald Wolf's Avatar
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    Default Re: Forcing the natives to convert

    Convert kings? que? Did I miss something in the VI rule changes?
    "Emancipate yourselves from mental slavery,
    None but ourselves can free our minds."
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  4. #4
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Forcing the natives to convert

    Well, enough Christianity among the people in Viking lands should convert the Vikings to Christianity (though I haven't had it happen in any of my games yet--maybe I should make that a goal), but that's the only faction-level conversion that can happen in VI as far as I know, and none in the standard campaign.

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  5. #5
    Member Member Procrustes's Avatar
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    Default Re: Forcing the natives to convert

    Quote Originally Posted by Patron
    What I want to know is, whether putting 2 or more bishops in a province has any effect over just 1 bishop. I noticed that with spies, no matter how many spies you put in the province it seems they only do more good if you put a higher levle spy in with them.
    Yes, the more religious agents you send the faster they province will convert. Spies used to work that way, but it was taken out during one of the patches because it proved to be an easy way to game the AI - you could swarm them with spies and cause mass rebellions. Now only the highest valor spy you send has any effect.

  6. #6
    Member Member lilljonas's Avatar
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    Default Re: Forcing the natives to convert

    However, again, to a certain degree: my twelve priests converted Sicily faster than my five priests converted Sardinia, but it still took the 30-something priests a long tome to convert Wales. Diminishing returns, indeed.
    Gôtt mos, Lennart.

  7. #7
    Treasured Member Member Grond's Avatar
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    Default Re: Forcing the natives to convert

    At the point where it's 85% or higher, I leave a cardinal in place to continue the good works, and move the rest of the holy wrecking crew on to new, less tolerant hallows of evildoers (like that nest of heretics in Finland). I don't need 100% conversion, just something close to it.

    I don't recall how the level of faith and the level of fanaticism affect happiness in general; can someone more knowledgable than I supply a brief synopsis?

  8. #8

    Default Re: Forcing the natives to convert

    The higher the faith in your factions religion the less likely revolt. Zeal can make revolt more likely if you get excommunicated. So it is best to have lower zeal so if something happens, like getting Xed or your King picks up a bad vice the people are less likely to do something about it.
    What, you never seen a Polock in Viking Armor on a Camel?

  9. #9
    Treasured Member Member Grond's Avatar
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    Default Re: Forcing the natives to convert

    Quote Originally Posted by m52nickerson
    The higher the faith in your factions religion the less likely revolt. Zeal can make revolt more likely if you get excommunicated. So it is best to have lower zeal so if something happens, like getting Xed or your King picks up a bad vice the people are less likely to do something about it.
    Is there ever a reason to have a high zeal? It seems like you want it for other factions, so your crusades can come by and pluck their best people, but other than excommunication/bad king vice, it doesn't strike me as being useful for anything.

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