I have a mod idea on RTWH and i could do with some input form the best mod team i know of, especially in scripting.
http://rtw.heavengames.com/cgi-bin/f...t&f=9,3317,,10
I have a mod idea on RTWH and i could do with some input form the best mod team i know of, especially in scripting.
http://rtw.heavengames.com/cgi-bin/f...t&f=9,3317,,10
For the glory of Rome
In theory yes, but in practice this will prolly cause troubles with the AI that takes over your last faction. LorDBulA reported some malfunctions with console_command control and saving/loading, but as the MP campaign shows saves/loads work to some extent.Could you change what faction you control once you have captured Rome through the use of the Faction control command in RomeShell and scripting?
Yes. It simply requires that the faction is not killed as long as you want it to reappear, in effect, placing an inaccessible city owned by that faction to some distant corner of the map (and hoping that the faction's family members won't die off)Could you use Scripting ot allwo faction slots to be used more than once, reappearing in different places on the map each time?
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