Results 1 to 4 of 4

Thread: Practice with Mounted Yumi Samurai

  1. #1
    Weird Organism Senior Member Drisos's Avatar
    Join Date
    Nov 2004
    Location
    Chushingura
    Posts
    3,627

    Default Practice with Mounted Yumi Samurai

    Hi all, here's a challenge:

    Attacker: gets some Cavalry Archers. 2 units or a few more. take something about H2 W0 A0.

    Defender: gets some musks and some yari samurai. take in total the same or about the same amount of units as the attacker. perferably the same amount of ya as the amount of musks. or a bit more musks. Take musks of armour 3 and with some honour. The total firepower of the musks must be better then the power of the attacking Yumi samurai, in order to make this fair.

    Take the Ironing Board, or if you don't have 1.02 stats. take Totomi or whatever almost flat map. set weather to summer and niveau to expert, if you have some experience. try to get sunny weather if you can, because that's better to practice.

    Strategy:

    When attacking:You have Cavalry archers only. Never just engage with the Yari Samurai, because that garantees loss. The trick is to make his Yari's chase your men, so you can circle around and take out his musks. But be careful, it's hard to get out of the fight and if the Yari's come in you're done. After you get the musks, or before when the Yari don't decide to chase you, fire down the yari's. You can try routing them by attacking from front and rear the same time, when you're already routed the musks, that will be too much for their morale. But better is to put them on skirmish and target the Yari's, or just skirmish manually.

    When defending:You have only Yari Samurai and Musketeers. You must shoot the enemy cav with you musks, and protect those with your Yari's. try to keep your yari's out of their range, but close enough to defend your musks.Perhaps the enemy will just target them anyway... if so the only thing you can do is to spread them. your musks have almost unlimited ammo so you should just keep firing till the enemy flees.

    I have enjoyed those battles, both when defending and attacking. Being able to protect your musks is important in shogun, especially in multiplayer. and when you can handle them well cavalry archers will be a pain for your opponent. Try this challenge both attacking and defending, and when you win it make it harder by giving the enemy more honour or more men, using fewer men of our own or if you attack, attack a hill map. When you get bored just do some 1v1's using 16 units. But still give the attacker some Mounted Yumi Samurai and the defender yari's and musks. try to fit those strategies into large battles like that too.

    Any tips or questions would be welcome! Please tell me something about it if you gave it a try.

    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  2. #2
    Weird Organism Senior Member Drisos's Avatar
    Join Date
    Nov 2004
    Location
    Chushingura
    Posts
    3,627

    Default Re: Practice with Mounted Yumi Samurai

    Here I'm attacking, after I used skirmish to kill and rout their Yari Samurai, I am charging their Musketeers. Few seconds later I won:



    *****

    Here I'm defending, after a short period of musket fire I realize they are charging and I send forward my Yari unit. It is a bit too late to save all musks, but I defeat them in a short melee:



    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  3. #3
    Toh-GAH-koo-reh Member Togakure's Avatar
    Join Date
    Sep 2003
    Location
    Zen Garden
    Posts
    2,740

    Default Re: Practice with Mounted Yumi Samurai

    Maybe it would be fun to try this with Honor levels close to what you see in MP games: h2-3 for muskies, with an armor upgrade of 0-1; h6 ysams with weapon and/or armor upgrades of up to 1; and h0-1 Yumi Cav without upgrades. This would force considerable attrition by arrow fire against the ysams before there could be any chance of a melee attack routing them. Yumi cav would have to use mobility and terrain to avoid getting shot up by the muskies. The trick would be to separate the muskets from the yaris, route the muskets, then pepper the yaris until they were considerably attritioned, then attempt to route them by flank and rear attacks while under fire.

    Assuming v1.02, what do you guys think would be a good match up for this?
    1. - 2 h3 muskies and 2 h6 ysams against 3 h1 yumi cav?
    2. - 2 h3 muskies and 3 h6 ysams against 4 h1 yumi cav?
    3. - 3 h2 muskies and 2 h6 ysams against 4 h1 yumi cav?
    4. - 3 h2 muskies and 3 h6 ysams against 4 h1 yumi cav?
    5. - some other combo?

    Given the combo used from above, what would be some good maps?

    Maps with trees would favor the infantry considerably. I was thinking 4th Kawanakajima would be good, because either side could use that terrain to its advantage. Totomi also. What are your thoughts on this?
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  4. #4
    Weird Organism Senior Member Drisos's Avatar
    Join Date
    Nov 2004
    Location
    Chushingura
    Posts
    3,627

    Default Re: Practice with Mounted Yumi Samurai

    Quote Originally Posted by TogakureOjonin
    Maybe it would be fun to try this with Honor levels close to what you see in MP games: h2-3 for muskies, with an armor upgrade of 0-1; h6 ysams with weapon and/or armor upgrades of up to 1; and h0-1 Yumi Cav without upgrades. This would force considerable attrition by arrow fire against the ysams before there could be any chance of a melee attack routing them. Yumi cav would have to use mobility and terrain to avoid getting shot up by the muskies. The trick would be to separate the muskets from the yaris, route the muskets, then pepper the yaris until they were considerably attritioned, then attempt to route them by flank and rear attacks while under fire.

    Assuming v1.02, what do you guys think would be a good match up for this?
    1. - 2 h3 muskies and 2 h6 ysams against 3 h1 yumi cav?
    2. - 2 h3 muskies and 3 h6 ysams against 4 h1 yumi cav?
    3. - 3 h2 muskies and 2 h6 ysams against 4 h1 yumi cav?
    4. - 3 h2 muskies and 3 h6 ysams against 4 h1 yumi cav?
    5. - some other combo?

    Given the combo used from above, what would be some good maps?

    Maps with trees would favor the infantry considerably. I was thinking 4th Kawanakajima would be good, because either side could use that terrain to its advantage. Totomi also. What are your thoughts on this?
    Using h6 yari sams would make it indeed better because by now I could route them with just charging from the front and from behind too. with h6 they'll have to lose many men by arrows first.

    I think the 1st one you mentioned would be nice... I have tried battles like that too.

    For a map... perhaps Yamato? In there the musks can take good postition, but there are many ways for the ca to avoid their fire... tons of hills and woods

    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO