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Thread: Battle Front II Review.

  1. #31
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Battle Front II Review.

    I rented it with a friend when I spent the night at his house and I don't know about BF II. I probably did not play it long enough, but I don't know. After the first one, I was expecting so much more than what I got. Oh, well!


  2. #32
    Lurker Member Mongoose's Avatar
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    Default Re: Battle Front II Review.

    Quote Originally Posted by Alexanderofmacedon
    I rented it with a friend when I spent the night at his house and I don't know about BF II. I probably did not play it long enough, but I don't know. After the first one, I was expecting so much more than what I got. Oh, well!

    What platfrom? The main advantage that BF1 has is that some of the maps were better. Modders should be able to fix that in 6 months... i look forword to playing Rhen Var again.

  3. #33
    The Black Senior Member Papewaio's Avatar
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    Default Re: Battle Front II Review.

    Got it for Xmas on PC and have been playing split screen BFII on my friends playstation... alot of fun fighting each other... sniper duals can be nasty particlularly as not all the scenary is solid... flowers for instance may block line of sight, they don't block sniper shots, which was cool when I shot my mates sniper in the side of the head when he ducked for cover.

    AI is not super smart, the best it does is occassionaly having troopers that weave rapidly across the map, it will sprint across some areas, mind you I have had a bit of success shooting guys with snipers in the head as the run sidewards to my position across the map at maximum zoom.

    Played a fair amount as a sniper on PS2 in cooperative split screen... however snipers do not fair very well on a lot of maps nor do they do well against other human players that move around... unless both of you have a sniper in which case the duals can be interesting...

    On the PS2 we are now playing against each other in random campaign mode... the planets are going back and forth, space battles take forever and after 3 hours of constant battling we have managed to maintain the status quo of planets... just rearranged them slightly... some planets have inherent bonuses... if you attack the wookie planet and you are the imperials you can expect to see lots of wookies defending with the rebels...
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
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    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  4. #34
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Battle Front II Review.

    My little brother got it for Christmas, and I really like it. But our second controller's broke, which sucks. And a few innaccuracies bug me (the V wing should be an intercepter, it's deffenitly not a bomber). And there needs to be more different types of ships, primarily capital but also fighters (where's the Tie Defender? Or the B wing? Skipray Blastboat?). And there are a few innacuracies with the clones (wrong markings on the wrong classes). For example, the heavy trooper should be the red shock trooper seen with Palpatine, the commander should look like a commander with the ARC skirt and gear, etc.
    Besides that, it's really good.

    "But if you should fall you fall alone,
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  5. #35
    The Black Senior Member Papewaio's Avatar
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    Default Re: Battle Front II Review.

    Actually the color markings by the end of the clone wars was not uniform (pun intended). Particular units had particular colour codes... naturally the personal bodyguard of Palatine had a healthy dosage of red.

    Quote Originally Posted by Star Wars Databank
    Clone troopers were fully encased in hard white armor, their identical faces concealed behind a t-shaped visor. In the first units, color-coded flashes on the armor denoted rank, with green troopers being sergeants, blue being lieutenants, red being captains, and yellow being commanders. The clones designated for command duty were specifically trained in that capacity. By the end of the war, color-designation came to signify not rank, but individual units, who often became more customized with mission specific gear and armor modifications. Units such as the Galactic Marines, the Shock Troopers, the Attack Battalion and the Star Corps had distinct armor variations that made them stand out.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  6. #36
    Member Member Androo's Avatar
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    Default Re: Battle Front II Review.

    Like Papewaio, I got this for Xmas (for PC). I was kind of dubious about it, since Battlefield 1942 wasn't my cuppa at all. However, I gave it a try last night and, waddya know?- so far at least, I really like it. Probably because my demands for 'realism' (whatever that is) are much lower for fantasy/sci fi games.

    So: should I think about picking up the original SW Battlefront? Mongoose mentioned that some of the maps are better. That alone might make it worth it, but are there any other advantages or just interesting differences? Which Jedi / heroes make an appearance? (I noted in a post above that they aren't playable- I think I might actually prefer that.)

  7. #37
    The Black Senior Member Papewaio's Avatar
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    Default Re: Battle Front II Review.

    You can turn off heroes in the game.

    Been playing a few XL games lately... rather interesting.

    The linear main campaign is about the best I have seen, more due to its filling in star wars backstory and nod to fans out there.

    The simple campaign system is more fun. I like deciding what to buy fleet/bonus/unit type. And then deciding which system to attack... defending Hoth against Imperial troops is a treat.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  8. #38
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Battle Front II Review.

    I know it's customized armor. But they have captian's armor as normal troops which wouldn't happen, and the Clone Commander is a Galactic Marine which has is a specific group that all has that sort of armor, but the Marine's captian would be unique.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
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  9. #39
    Lurker Member Mongoose's Avatar
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    Default Re: Battle Front II Review.

    Quote Originally Posted by Androo
    So: should I think about picking up the original SW Battlefront? Mongoose mentioned that some of the maps are better. That alone might make it worth it, but are there any other advantages or just interesting differences? Which Jedi / heroes make an appearance? (I noted in a post above that they aren't playable- I think I might actually prefer that.)

    BF1 had afew things going for it. Most of the maps that it shipped with it were edit with some good exceptions(Hoth, Rhen Var, geonosis and bespin platfroms)
    but since it's been out for awhile, there are some great add on maps maps.http://www.gametoast.com/modules.php...oad&file=index

    For what ever reason, most of the good maps from BF1 were either cut or replaced with ones that weren't as good.


    Some of them are unbalanced, but playing with 2-3 other players and trying to beat the over powerd team is fun.

    But if you want to play online, BF2 is better. Mostly because almost no one plays BF1 anymore(or at least ont when i log in)

    Also, alot of the Fist person views are better done, and the vehicles have a good first person mode(In BF2, they're completely gone)

    Vehicles in BF1 were stronger, and probably unbalanced. It wasn't really a problem in Single palyer, but getting spawn edited by an AT-AT gets old fast.

    If you don't want to wait for the BF2 mods(The First person views, huge maps weapon packs and other addons are already being planned. It'll probably be afew more months before any are released. 3 months and up for the maps though ) Then BF1 is worth it.



    Neither are very close to the movies. BF1 was probalby a little more creative though. the only things theat bugs me about the units is that some classes will be the swamp trooper skin, but the others look the same as before....
    Last edited by Mongoose; 01-05-2006 at 20:48.

  10. #40
    Member Member Androo's Avatar
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    Default Re: Battle Front II Review.

    Quote Originally Posted by Papewaio
    You can turn off heroes in the game.
    Right, but I would like to play along-side and against heroes, not play as one, which I believe you can do in BF1(?)

    The simple campaign system is more fun. I like deciding what to buy fleet/bonus/unit type. And then deciding which system to attack... defending Hoth against Imperial troops is a treat.
    That does look really fun. I'm working on a little half text / half ultra-simple animation rpg to tie the BF games and the quick combat mode of X-Wing Alliance into a unified whole for me. Kind of my own SW Galaxies, with a focus on interaction with the heroes and villains of the first trilogy. (Is it possible to make your own rpg and still be surprised by the responses of the characters you meet? I don't know... Obviously a random component is neccessary...) So it will probably be awhile before I have time to really get into the game, but I'm looking forward to it.


    Quote Originally Posted by mongoose
    ...there are some great add on maps.
    Cool, another great link. Question answered: those maps make it definitely worthwhile to get BF1, and this...

    ...the vehicles have a good first person mode...
    which should provide an added degree of immersion, just ices the cake.
    Last edited by Androo; 01-06-2006 at 06:22.

  11. #41
    Lurker Member Mongoose's Avatar
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    Default Re: Battle Front II Review.

    But remember: most of BF1's advantges are temporary. In 6 months, the mod tools for BF2 will be out, along with the user made maps.



    "Right, but I would like to play along-side and against heroes, not play as one, which I believe you can do in BF1(?)"

    Yes, but they're kind of boring. mostly becuase they're invincible, as far as I know.

    For the PC version in BF2, there aren't any AI heroes, excpet for the all-hero map (Mos eslily, assualt mode)

  12. #42
    Member Member Androo's Avatar
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    Default Re: Battle Front II Review.

    Quote Originally Posted by mongoose
    But remember: most of BF1's advantges are temporary. In 6 months, the mod tools for BF2 will be out, along with the user made maps.
    Good point, I'll have to see how cheaply I can pick up BF1.

    Yes, but they're kind of boring. mostly becuase they're invincible, as far as I know.
    That is no good, not at all- where's the fun if they are invincible?!?

    For the PC version in BF2, there aren't any AI heroes, excpet for the all-hero map (Mos eslily, assualt mode)
    On the player's team; there are enemy AI heroes of course. (I know you know that, I just mention it in case somebody who doesn't have the game is reading this and might get the wrong idea.)

    I assume that all this means that in BF2, in singleplayer, there is only ever one hero per side on the map at any one time. (Except for that Mos Eisley assault mode.) I guess the designers didn't want things to get out of hand, but still it seems kind of dumb. I mean, in the movies there is more than one hero per side involved in battles all the time! In the game Han Solo and Chewbacca or the infamous siblings Luke and Leia never fight side by side?!? Except for that Mos Eisley map, where they might be confronted by an anachronistic General Grievous?!? I think the designers missed the boat on that one.

  13. #43
    Lurker Member Mongoose's Avatar
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    Default Re: Battle Front II Review.

    Quote Originally Posted by Androo
    Good point, I'll have to see how cheaply I can pick up BF1.

    That is no good, not at all- where's the fun if they are invincible?!?

    On the player's team; there are enemy AI heroes of course. (I know you know that, I just mention it in case somebody who doesn't have the game is reading this and might get the wrong idea.)

    In Instant Action, I've yet to see an AI hero. Maybe I just need to look closer

  14. #44
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: Battle Front II Review.

    the only real fun I have is when I'm playing the Clone Wars Campaign (Droids: Sniper, Clones: Soldier) or the Empire (Soldier)



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    If I werent playing games Id be killing small anamils at a higher rate than I am now

  15. #45
    Member Member Androo's Avatar
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    Default Re: Battle Front II Review.

    Quote Originally Posted by mongoose
    In Instant Action, I've yet to see an AI hero. Maybe I just need to look closer
    Dammit, mongoose, unless I am suffering from the same vision problem, I think you are right. I just spent half an hour trying to generate an enemy AI hero (even going so far as to assign heroes to the best team and then repeatedly bouncing grenades off walls at myself ). Nothing. I am pretty sure you are supposed to encounter enemy AI heroes in battles, but I'm durned if I know how to adjust the "Hero" settings whereby it will actually happen. Perhaps somebody knows how to tweak those settings so it will work.

    So my apologies to anyone who might have been misled by my false assumption and what I said about enemy AI heroes in that previous post.
    Last edited by Androo; 01-08-2006 at 07:08.

  16. #46
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Battle Front II Review.

    I've duked it out with AI heroes in instant action, but on the Xbox version.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  17. #47
    Lurker Member Mongoose's Avatar
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    Default Re: Battle Front II Review.

    Quote Originally Posted by Androo
    Dammit, mongoose, unless I am suffering from the same vision problem, I think you are right.
    I've duked it out with AI heroes in instant action, but on the Xbox version.
    Yep. That's more or less what I've heard at the lucas Arts forum, but it's a pretty bad froum and there are alot of trolls around, so I wasn't quite sure if it was true or not.

  18. #48
    Member Member Androo's Avatar
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    Default Re: Battle Front II Review.

    Rats, that is one of the things I was looking forward to in this game. Perhaps it will be fixed in a patch...

    Also, I find the "Assault" map / mode isn't to my taste (extreme understatement). I mean, two Darth Vadars standing beside each other: lame! About the only way it will be playable for me is one on one, with no respawning.

  19. #49
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Battle Front II Review.

    Agreed, I like that map, but I was so pissed to see another Boba Fett I had to kill him.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
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  20. #50
    Member Member Androo's Avatar
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    Default Re: Battle Front II Review.

    Quote Originally Posted by Steppe Merc
    ...I like that map,...
    Yeah, I wasn't sure of my terminology and kinda muddled what I was saying: I like Mos Eisley too*, just not the assault mode.

    *But it would be really cool if it wasn't a ghost town, if on all the town and city maps there were a few non-combatants around, at least at the start of the battle. Or even some audio, say the sound of the band from the cantina, market noises, etc. Well, you've got to dream, right?
    Last edited by Androo; 01-16-2006 at 09:06.

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