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    Default How should you go about a siege without quality infantry?

    I am playing as the Carthaginians, and I am having hard time sieging roman cities. In the field battle, I am absolutely having the time of my life with elephants running over hastati and principe. However, when I'm sieging, it's hard to deal with Roman since they have quality infantry, so I can't just use a siege tower or ladder to take the walls. I think my best option is to break the wall in some way, and rush in with elephnats. but then, I can't take the towers, and they will be shooting at me doing bad damamges.

    How do I go about sieging if I'm Carthage?

  2. #2
    Elephant Master Member Conqueror's Avatar
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    Default Re: How should you go about a siege without quality infantry?

    Build catapults or onagers. Use them to break the walls and destroy the towers. Other than that, you can wait for the city to surrender or sally out. It's not supposed to be easy to assault Roman cities, of all the factions in the game they are the best in siege warfare.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

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    Eran Spahbod Member Ziaelas's Avatar
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    Default Re: How should you go about a siege without quality infantry?

    Quote Originally Posted by Conqueror
    Build catapults or onagers. Use them to break the walls and destroy the towers. Other than that, you can wait for the city to surrender or sally out. It's not supposed to be easy to assault Roman cities, of all the factions in the game they are the best in siege warfare.
    Agreed. With Onagers you can break open the gates/smash the walls open and charge your elephants in.

  4. #4

    Default Re: How should you go about a siege without quality infantry?

    I've also been having a problem with sieges, when the enemy does 'sally forth' they usually just sit in their walls and do not 'sally forth' at all!

    This is enough to break the siege and gains them extra time (resets the time till surrender counter).

    Any one know why, or how you get the enemy to actually 'sally forth' instead of dilly-dallying in the walls?

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    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: How should you go about a siege without quality infantry?

    Spies. With a few decent spies you can get into a settlement on the first turn without the lumbering slowness of onagers or the upkeep. The chance of opening the gates is a factor I suppose, but it makes small difference if you have lots of them.
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    Elephant Master Member Conqueror's Avatar
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    Default Re: How should you go about a siege without quality infantry?

    ^
    ^
    ^
    Not a very good idea if you're up against large or epic stone walls. The automated turrets in the towers will give your soldiers a world of hurt. And if the defenders on the walls have missile weapons (like most Roman infantry have) then you'll get a nice shower from them too.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

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    Default Re: How should you go about a siege without quality infantry?

    Quote Originally Posted by Jonnyuk
    I've also been having a problem with sieges, when the enemy does 'sally forth' they usually just sit in their walls and do not 'sally forth' at all!

    This is enough to break the siege and gains them extra time (resets the time till surrender counter).

    Any one know why, or how you get the enemy to actually 'sally forth' instead of dilly-dallying in the walls?
    One way is to make the computer think they have a chance to win. You have to fight out numbered and win with tactical skill, not luck or pure strength .

    Or you can wait for another enemy army to come and relive them then fight both armies in the feild.
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    Elephant Master Member Conqueror's Avatar
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    Default Re: How should you go about a siege without quality infantry?

    Quote Originally Posted by Destroyer of Hope
    One way is to make the computer think they have a chance to win. You have to fight out numbered and win with tactical skill, not luck or pure strength.
    You can try to lure them out by separating your general from the rest of the army. Have both the general and the army sieging the same city. The AI might be tricked into attacking the "lone" general, while your army will join as reinforcements (make sure that you're set to control them). This can be very dangerous if your computer doesn't do large battles well, as you might get delayed reinforcements which puts your general in danger.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

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    Member Member dismal's Avatar
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    Default Re: How should you go about a siege without quality infantry?

    Quote Originally Posted by Jonnyuk
    I've also been having a problem with sieges, when the enemy does 'sally forth' they usually just sit in their walls and do not 'sally forth' at all!

    This is enough to break the siege and gains them extra time (resets the time till surrender counter).

    Any one know why, or how you get the enemy to actually 'sally forth' instead of dilly-dallying in the walls?
    In my experience they always come out. They are the attacker and you are the defender. They may hang around for awhile hoping to take advantage of their better position (just as they do sometimes in the open field) but if you just stare at them for awhile they eventually come to you.

    Also, I don't believe a sally-out "draw" (e.g., time runs out while they hide inside the walls) breaks the siege. I know it's not the case when you are the defender. I have plenty of "draws" as a siege defender. The siege is still on, but it buys the boys some time to make arrows.

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