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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Chariot Tests

    Quote Originally Posted by Red Harvest
    Missile count for chariot passengers INCLUDES the chariot driver.
    So if a unit has 1 driver and 1 archer/javelinman, it has 2x the nominal missile count available for the ranged fighter. If a unit has 1 driver and 2 archers/javelineers, then it has 3/2 = 1.5x as many missiles per ranged combatant as the nominal missile count.
    Well that explains why it can be such a pain to wait out those Egyptian chariots, they have arrows for an eternity.
    You may not care about war, but war cares about you!


  2. #2
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Chariot Tests

    Quote Originally Posted by Kraxis
    Well that explains why it can be such a pain to wait out those Egyptian chariots, they have arrows for an eternity.
    Yes, that's exactly what I was thinking. They already nominally had 60 arrows...this means they have 90 each!

    Wouldn't mind someone else checking to see if I've made a mistake in the test, but I counted volleys and attempted to count missiles with a setting of "2" for the javelin chariots carrying two shooters each. They launched three full volleys vs. a phalanx test unit.

    I'm still tinkering a little. They are deadly from behind, and withering on the unshielded flank, but as you can imagine, they don't do all that much damage frontally against units with good armour and full shields. I probably should leave that as it is but I'm tempted to push up the attack value a little more (might screw up autocalc and such though...and then might I need to add more cost, etc.) I'll have to look at them some in a campaign as a neighbor to see if the AI goes nuts building them.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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