Jerome said the issue would be solved in the next patch...
there's a way around this with scripting, it's just annoying. And meanwhile I have enough other stuff to spend my time on.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Not bad. It's getting better every day.
Great Mod!
Great Units!
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In war, let your great object be victory, not lengthy campaigns.
Sun Tzu on the Art of War
Pretty good stuff...but do you need help on the Crusades and Hundred Years War?
I can't wait for the SP Campaign. I don't want to play MP. To much work unless you got a tight group. I'll be waiting an eternity. Oh well
buildings can be placed through scripting (console_command create_building town_name building_name IIRC). So I can first generate the rwm file without buildings, then add the new techtree, then add the new buildings with a script. But it's annoying and it might be slow adding 100s of buildings with that method.Hum, sorry, but how did you solve the building issue with scripting ?
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Glad to hear that there is progress and now buildings. Do you think that there will be another beta version?
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