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  1. #1

    Default Best stw Army for 10k ?

    Now i have been Trying to find a few Good armys that i can utilize well in stw Mp, using 10k koku,

    My fave at the moment is,

    Nag cav gen H4 W0 A0
    2 more Nag cav h4 W0 A0
    2 yari cav h4 W0 A0
    3 ND h5 W0 A0
    4 Yari sam h5 W0 A0
    and 4 Muskets. H 0 W0 A1

    Not all 4 muskets can have A1 and sometimes I will have the muskets H 0 W 0 A 0
    And use 300 or so remaining koku for other things, usualy end up wiith 15 - 34 koku

    I also have My 7 koku army. Which I love deerly (but must now only use it some times as people relize what it is)

    Thats
    Nag cav gen h4 w0 a0
    2 more nag cavs h4 w0 a0
    2 yari cavs h4 w0 a0
    3 nd h5 or 4 w0 a0
    3 Yari sams H5 or 4 w0 a0
    4 muskets H0 W0 A0
    1 KENZAI H3 W1 A1 (depending on how i feel he may be H3 W0 A0)
    This leaves 7 koku.

    I can use Both armys to relitivly good efect Depending on the situation,
    My 7 koku army ONLY works if the opponent does not see mr kenzai. "you would not beleve how often they miss him :)"

    I also throw together a Strange army.
    4 muskets h0 a0 w0
    2 archers h0 w0 a0
    3 CA h0 w0 a0
    4 ND H6 W1 A1
    4 Yari sams h6 W1 A1

    Although i beleve it to Be a Great defending army,
    It sux prety bad.

    -----------------------------------------------------

    So i was Wondering Which of my armys would be The 1 you chose if you must have 1 of them.

    feel free to critizise my Choices.
    Thats why ive started this thread.

    And Also,
    If it would not bother any 1,
    What Army would You Most likley Make Yourself.. "not chose from the 1s i made,"
    just what you would spend your koku on

    Plz bear in mind,
    10k koku Max 4 units of 1 type and No yari ashigaru,

    I look forward to reading your critisisms "constructive hopefully" and prehaps View some of your Fave setups.
    And it would be really nice to see some of the Veterans Pop in and leave an oppinion.

    Last edited by Just A Girl; 11-08-2005 at 09:11.

  2. #2
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Best stw Army for 10k ?

    Quote Originally Posted by Just A Girl
    My fave at the moment is,

    Nag cav gen H4 W0 A0
    2 more Nag cav h4 W0 A0
    2 yari cav h4 W0 A0
    3 ND h5 W0 A0
    4 Yari sam h5 W0 A0
    and 4 Muskets. H 0 W0 A1
    I like this one... but I'd trade the A1 of the muskets for some honour points on them. At h2 I might prefer an armou upgrade but at h0 I first want to improve their morale Plus I'd use h3 on my non-gen cavs. With the koku that is saved then, I will improve my inf, like a h6 or a w1 upgrade for my nd.

    Nag cav gen h4 w0 a0
    2 more nag cavs h4 w0 a0
    2 yari cavs h4 w0 a0
    3 nd h5 or 4 w0 a0
    3 Yari sams H5 or 4 w0 a0
    4 muskets H0 W0 A0
    1 KENZAI H3 W1 A1 (depending on how i feel he may be H3 W0 A0)
    This leaves 7 koku.
    A good inspection of an army mostly makes you notice Mr. Kensai, especially because he moves out of formation all the time if don't look after him. But sometimes I don't find the time to check an army and the Kensai can be a pain. Again, I would prefer better inf over the h4 upgrade on your nc.

    I also throw together a Strange army.
    4 muskets h0 a0 w0
    2 archers h0 w0 a0
    3 CA h0 w0 a0
    4 ND H6 W1 A1
    4 Yari sams h6 W1 A1

    Although i beleve it to Be a Great defending army,
    It sux prety bad.
    I don't think it is that bad. THough I'd take 2 more sa instead of ca. (because I'm bad at handling them in mp ) I'd take at least two cavs too, so no the third ca would be traded for a heavy cav gen, and one of the nd for another cav.

    So i was Wondering Which of my armys would be The 1 you chose if you must have 1 of them.
    I'd choose the second... I like that one. And I use armies which look like that sometimes. I have one which looks like that which leaves 0 Koku, but I'm not sure if I remember it, here's a try:

    2 Naginata cavalry - H3
    2 Yari Cavalry - H3
    1 Kensai (general) - H1
    4 Musks - H0-H1 not sure.
    3 ND - H5W1.
    4 YS - H6.
    Last edited by Drisos; 11-11-2005 at 13:41.
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  3. #3

    Default Re: Best stw Army for 10k ?

    i find anything less than h4 tend to runaway fast lol :)
    As you know.

    the muskets at H0 Do tend to run, But if i defend them properly then they will hold their ground,
    and if they do not.
    aslong as my inf are winning the mele They do often come back,
    But then fatigue has a hold of them and next time they run There gone,

    I have a really tough time in Giving ranged Infantry or ranged cav Any honour at all,
    becous in my Eyes I should be able to keep them out of trouble,
    And there for they should not need to much morrale, (not that they have much to begin with)
    But i usualy keep my general a distance behind my muskets
    So if i haft to send my yari sams in to the mele,
    I can bring my gen behind the muskets which helps their morrale a little,
    Unfortunatly,
    Im usualy pre-occupied with the mele,
    And by the time i decide to moove my general, the muskets are long gone :(

    which as you know means, SEPPUKU!! for them after the battle, and Me yelling COME BACK YOU COWARDS! just before i am defeated :)


    Im shure that Given enough practice i will be able to utilize my theory to good affect,
    Last edited by Just A Girl; 11-08-2005 at 10:22.

  4. #4
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Best stw Army for 10k ?

    Quote Originally Posted by Just A Girl
    the muskets at H0 Do tend to run, But if i defend them properly then they will hold their ground,
    and if they do not.
    aslong as my inf are winning the mele They do often come back,
    But then fatigue has a hold of them and next time they run There gone,

    I have a really tough time in Giving ranged Infantry or ranged cav Any honour at all,
    becous in my Eyes I should be able to keep them out of trouble,
    And there for they should not need to much morrale, (not that they have much to begin with)
    But i usualy keep my general a distance behind my muskets
    So if i haft to send my yari sams in to the mele,
    I can bring my gen behind the muskets which helps their morrale a little,
    Unfortunatly,
    Im usualy pre-occupied with the mele,
    And by the time i decide to moove my general, the muskets are long gone
    My musks run away too soon at h0... the cowardish ashigaru!! come back or commit seppuku you fools! so I prefer h1 mostly.
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  5. #5
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Best stw Army for 10k ?

    Quote Originally Posted by Drisos
    2 Naginata cavalry - H3
    2 Yari Cavalry - H3
    1 Kensai (general) - H1
    4 Musks - H0-H1 not sure.
    3 ND - H5W1.
    4 YS - H6.
    I'm now sure what it was:

    1 Kensai(General): H1A1
    2 Nag Cav H3
    2 Yari Cav H3
    3 ND H5W1
    4 YS H6
    4 Musk H1

    So far I liked this army when I used it... But anyone can use it if you wish... I take different ones all the time.
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  6. #6
    Member Member AggonyBetou's Avatar
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    Default Re: Best stw Army for 10k ?

    Long time i played now but if i remember correctly i always had h2 on mu musks...the most impostant thing with musks is to shoot first, and if u dont and play against a skilled player u will loose musks fight, and with h0 u will loose badly.
    And yaris should be h6 i think...yari cavs are good but expensive, u must use them very wisely or they get ripped...hope i can join u soon....count me in december 4 a few games--....

  7. #7
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Best stw Army for 10k ?

    Quote Originally Posted by AggonyBetou
    Long time i played now but if i remember correctly i always had h2 on mu musks...the most impostant thing with musks is to shoot first, and if u dont and play against a skilled player u will loose musks fight, and with h0 u will loose badly.
    And yaris should be h6 i think...yari cavs are good but expensive, u must use them very wisely or they get ripped...
    Thanks for good info m8! lately I'm trying to find out some balanced armies with which I can work well, and the opinion of a vet helps

    hope i can join u soon....count me in december 4 a few games--....
    december.... hope Kats is with us by then too
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  8. #8

    Default Re: Best stw Army for 10k ?

    ...
    Last edited by Puzz3D; 04-04-2006 at 00:52.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  9. #9
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Best stw Army for 10k ?

    There is no "best." Many dynamic factors should be considered when choosing an army, which are pretty obvious.

    I hope that any exploits which would lend an unfair advantage are not described here. To do so would be like revealing a spoiler. I have heard from a little bird of one regarding muskets, and I do not use it--ever--even against players who play without the spirit of having fun, without respect, or without "honor." I use muskets like I imagine I would in battle, just as I use any other unit.

    Some have alluded that a few of the armies I use exploit weaknesses in game design. Perhaps this is true, but I have not used them to consciously exploit the game or to slant battles unfairly in my favor. In experimenting with what works and what doesn't, I found armies that worked well. I learned after the fact why some considered such armies to be an exploitation. Where I agreed, I stopped using them; where I disagreed, I still use some. Other players didn't seem to have a problem with it. They developed counters that dealt with my armies. They used my own armies against me, and others. I lose as often as I win. I still have fun, and so do those I most often play with. As far as I'm concerned, this is the bottom line. If I felt that a player was using exploits, I would simply choose to play with others, and not play with that person.

    This is offered as a perspective, not an argument. Peace.

    AggonyBetou, my friend and teacher--it is good to see you here. I hope you are well .
    Last edited by Togakure; 11-10-2005 at 20:34.
    Be intent on loyalty
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  10. #10
    zzZZZz Member PaolinoPaperino's Avatar
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    Default Re: Best stw Army for 10k ?

    Here are a couple of nice armyes, one used by players as Oskar, the other by some wolfe:
    -Kensai gen h0;
    -4 musks hon 2;
    -2 arch cav hon 0;
    -1 arch hon 0;
    -2 nag cav h4;
    -2 yari cav h4;
    -4 ND hon 5.
    cost:9989

    -Nag gen cav h3;
    -3 Nag cav h4;
    -4 musks h2;
    -2 arch cav h0;
    -2 YS h6
    -1 YS h6w1;
    -3 ND h5w1.
    cost:9989

    Different styles, both flexible...but still with 11 units in common. This is making the 1.02 boring: armyes and tactics differences are few.
    Paperi si nasce

  11. #11

    Default Re: Best stw Army for 10k ?

    Quote Originally Posted by Puzz3D
    It shouldn't be that way. There is a trick that allows you to always shoot first.
    Yeah...and to shoot without loading first and I think to decrease loading time...I always thought that last one was lame and didn't use it.

    For armies the ones I was using last were:

    10k 1.02

    3 nag cav hon 4
    4 muskets hon2
    1 sa hon0
    2 cav arch hon0
    3 ys hon6w2
    1 ys hon7w2
    2 nd hon5

    7k 1.03

    all nag cav.

    with 2 max:

    2 monks h4
    2 nd h2
    2 ys h4
    2 muskets hon0
    2 sa hon0
    2 nag cav hon2
    2 yari cav hon2


    all though I used lots of others.

  12. #12

    Default Re: Best stw Army for 10k ?

    ...
    Last edited by Puzz3D; 04-04-2006 at 00:51.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  13. #13

    Default Re: Best stw Army for 10k ?

    Quote Originally Posted by Puzz3D
    All cav doesn't work in v1.03 if the enemy has 6 YS and a couple of NI along with other assorted units. All HC doesn't work either. All cav armies were tested during the development of v1.03.
    Chances of your opponent having 6 yari sam: Nill

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