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  1. #1

    Default Some city management questions

    I wanted to ask a few things kind of a mini FAQ

    First city Management- Population to get the top levels you need a population of 24,000 however when you get that high unrest is pretty easy to stir up so it gets to be a major pain in the ass quickly,
    I took a saved game and experimented and changed temples from Ceres to Jupiter in doing so I got my population at 1 point to go to -1% and my public behavior was at like 105% so I was satisfied however I wanted to know will the negative pop affect me later.

    Also at points in time when I take over a city I am not able to just fill my que with the making of troops and I got the money to do so, so I am figuring I don’t have the population to do so???


    A few more tid bits that confuse me are the afftects of the making of troops and the happiness of people because of it, case and point I make a shit load of troops in one city cause it is further along the tech tree, and I need the troops it can produce, However city wise this sends my profits way into the red, however empire wise I’m still making good cash.

    Does the city that’s operating in the red because of the troop making suffer in squalor or unrest because it is operating in the red?

  2. #2
    Significante Member Antagonist's Avatar
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    Default Re: Some city management questions

    I'm not sure of every detail of the city mechanics, but basically: High populations mean high squalor, and squalor is a significant negative factor on Public Order. You can counteract squalor with things like sanitation buildings, but the only way to actually reduce it is to upgrade the settlement, which reduces squalor, presumably because the city is now larger and can comfortably support more residents. Actually I think there are a few character traits and ancilliaries that reduce squalor, but no buildings. And no, negative population growth is not generally a problem (some would argue it's a good thing, as less people equals more order) A population loss of 1% won't significantly affect the population anyway.

    Also at points in time when I take over a city I am not able to just fill my que with the making of troops and I got the money to do so, so I am figuring I don’t have the population to do so???
    When units or structures are unavailable to build (greyed out) if you hold your mouse over them you will get a tooltip which should hopefully explain why you can't build it. But the probable reason is that the population is too low (the population eligible for military service anyway)

    Having recruitment affect population is one of those nice little realism features that people tend to overlook, I think. It works the opposite way as well (if you disband a military unit within a province, the population of that settlement increases) Interesting little feature.

    Antagonist
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  3. #3

    Default Re: Some city management questions

    I had no idea that you could disband troops inside of a settle ment and raise the population? That is awesome see my brothers son lost my book on me when using the game so I have missed some of the common elements and been reading my ass off here.

    So effectively I havbe a bunch of town watch personell i can drop 1000 off inot a settlement and disband them making them regiular population again ??

    How or where do I do a disband?

    And to the point of swapping religions after hitting a pop that I want any negative effects?

  4. #4
    Significante Member Antagonist's Avatar
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    Question Re: Some city management questions

    Yes, disbanding a unit in a settlement (not sure about just being in the province) increases the population of that settlement by however many people were in the unit. You disband a unit by selecting it (right click on the unit's icon) and clicking on the sword button at the bottom left of the information screen. Obviously this deletes the unit, so make sure you know that you don't want it anymore.

    I believe some players are known to make use this feature to rebalance their populations - if you have too many people in one settlement and too few in another, for example, you could train a large number of peasants (cheap, large numbers) in the big settlement, move them to the small settlement, and disband them. This reduces the population of the big settlement and increases the population of the small one, nice tactic.

    As for religions, are you talking about the original game or the Barbarian Invasion expansion? In the original "vanilla" game, changing religions (building different temples) just changes the effects on the city (people who worship a war god make the city more warlike, people worshipping a fertility goddess make the farms more effective etc.) In the expansion religion is much more complex, and changing a cities religion can be a severe pain.

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

    Arthurian Total War Developer

  5. #5

    Default Re: Some city management questions

    Yes I was referring to the Regular Rome game at this point I havent played the barbarian game cause i was having so much fun on the first one.

    So in changing the temples I was altering the city stats and taking away a 10% or more pop bonus and adding a 10% law bonus by changing from ceres to jupiter but does this affect the population at all in ways I may not yet have though of?

  6. #6
    The Black Senior Member Papewaio's Avatar
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    Default Re: Some city management questions

    Play huge units and ferry units of peasants from one city to another... allowed me to get Spartans far earlier then normal on my Greek Campaign.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Some city management questions

    Quote Originally Posted by Antagonist
    Yes, disbanding a unit in a settlement (not sure about just being in the province) increases the population of that settlement by however many people were in the unit. You disband a unit by selecting it (right click on the unit's icon) and clicking on the sword button at the bottom left of the information screen. Obviously this deletes the unit, so make sure you know that you don't want it anymore.
    It has to be in a city. I don't know if it is possible to disband troops in a province, but if it is you simply lose the men. Disbanding mercenaries has off course no effect on population.

    Breeze, May I recommend reading Frogbeastegg's and Quietus' guides in the R:TW guide forum? These two guides contain far more information than the game manual.
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  8. #8

    Default Re: Some city management questions

    I have read his post many times and the PDF and while I recall certain things I unfortunately do not thave the reg bookk that came with the game my nephew ruined it on me. So I dont see some of the more common things someone else might. I will say his post got me playing RTW as i didnt understand the management strategies at all beffore the read and now I do understand a great deal i just want to be sure of all the details.

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