Results 1 to 20 of 20

Thread: Some city management questions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Some city management questions

    Quote Originally Posted by Antagonist
    Yes, disbanding a unit in a settlement (not sure about just being in the province) increases the population of that settlement by however many people were in the unit. You disband a unit by selecting it (right click on the unit's icon) and clicking on the sword button at the bottom left of the information screen. Obviously this deletes the unit, so make sure you know that you don't want it anymore.
    It has to be in a city. I don't know if it is possible to disband troops in a province, but if it is you simply lose the men. Disbanding mercenaries has off course no effect on population.

    Breeze, May I recommend reading Frogbeastegg's and Quietus' guides in the R:TW guide forum? These two guides contain far more information than the game manual.
    Looking for a good read? Visit the Library!

  2. #2

    Default Re: Some city management questions

    I have read his post many times and the PDF and while I recall certain things I unfortunately do not thave the reg bookk that came with the game my nephew ruined it on me. So I dont see some of the more common things someone else might. I will say his post got me playing RTW as i didnt understand the management strategies at all beffore the read and now I do understand a great deal i just want to be sure of all the details.

  3. #3
    Just another pixel Member Upxl's Avatar
    Join Date
    Nov 2005
    Location
    Belgium
    Posts
    500

    Default Re: Some city management questions

    I'm playing the saxon campaign H/H
    I've completed the campaign and kept on playing.

    And I find it very difficult/impossible to keep my conquered settlements happy.
    Although i didn't expanded greatly.
    They are still pretty close to my Capital.

    It cant be because of the religion, cause all my city's are 99% Paganism.
    Also I'm pretty sure There are (allot) no enemy spies, teachers or such.

    example:

    Capital: Augusta Treverorum

    problem city: Avaricum pop:27000 growth: 2%

    army: 10 stacks of peasants
    6 stacks of trained soldiers.

    All the buildings that produce happiness are constructed.

    Yet I won’t be able to keep this city from revolting.

    And it's happening with allot of other city's as well.
    I cant afford to keep all this city's filled with soldiers.

    Any suggestions?
    I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.

  4. #4
    Significante Member Antagonist's Avatar
    Join Date
    Oct 2005
    Location
    The utmost reaches of antiquity
    Posts
    495

    Default Re: Some city management questions

    Well, one thing that is sometimes overlooked is the importance of having a governor in the settlement. Try putting a family member or general in there - preferably someone with as much Influence as possible (the governor's influence has a direct effect on public order) although Management is important as well. There are also numerous traits and ancilliares that will have a positive or negative effect on public order.

    Also, if you're unsure about Public Order or Population or any other figure on the City screen, remember to check out the Details screen (the scroll button on the bottom left of the City screen) This shows a detailed breakdown of things like Public Order which should show you exactly what's driving the citizens to insurrection and revolt.

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

    Arthurian Total War Developer

  5. #5

    Default Re: Some city management questions

    Hi Upxl, I´m here again to offer my help

    One thing that affects public order greatly (but still not mentioned here yet) is the culture penalty. Avaricum is an originally Roman settlement. If there are still many buildings which were built in Roman style, try to remove them. The best way to do this is to upgrade them, because then your barbarian buildings simply replace them. If there is no upgrade available, it would be good if you raze the Roman buildings down and build new ones (this doesn´t work for all types of buildings).

    The very best way to reduce culture penalty is to upgrade the governor´s building, but in the case of Avaricum it´s too late for that. Therefore it is always an advantage to capture enemy cities before they reach the magic 24000-people line.

    PS: The quality of garrison troops has no effect on the public order. Only numbers count here. If you expect no enemies near a settlement, a garrison completely consisting of peasants is best to save money.

  6. #6
    Just another pixel Member Upxl's Avatar
    Join Date
    Nov 2005
    Location
    Belgium
    Posts
    500

    Default Re: Some city management questions

    And again you amaze me Bastard

    Tnx
    I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.

  7. #7

    Default Re: Some city management questions

    Your city has 27000? Time for a rebirth by fire IMHO. I don't think Barbarians are meant to manage large populations. Even leaving a manager there might not work as I think that all barbarians gain more negative management attributes over time.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO