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Thread: Why are my new archers stupid ?

  1. #1
    is not a senior Member Meneldil's Avatar
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    Aug 2004
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    Default Why are my new archers stupid ?

    I've been editing some units for AoVaF, and I'm lost when it comes to understand which stat will have which effect on the unit's behaviour.

    Right now, I've made some Viking Trell Archers. They have a bow and a knife. Supposedly, they should fire with their bows leave the hand to hand for Real Men. But whatever I do, they'll just fire one volley, kill of few guys, and then charge right away. And although they have sucky stats, they tear appart my Bondi spearmen (who got much more armour and a bit more attack)
    What's the cause behind this ? I think they might be better than the Bondi because they're using a knife, but why don't they freaking fire with their bows ??

    Here are the stats as found in export_descr_unit

    type viking trell hunter
    dictionary viking_trell_hunter ; viking trell hunter
    category infantry
    class missile
    voice_type Light_1
    soldier viking_trell_hunter, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 2, square
    stat_health 1, 0
    stat_pri 3, 0, arrow, 100, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, -2, 1, 1
    stat_mental 1, low, untrained
    stat_charge_dist 25
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 110, 70, 20, 30, 300
    ownership ostrogoths, slavs, alemanni

  2. #2
    Member Member Dromikaites's Avatar
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    Jan 2005
    Location
    Bucharest, Romania
    Posts
    151

    Default Re: Why are my new archers stupid ?

    Quote Originally Posted by Meneldil
    I've been editing some units for AoVaF, and I'm lost when it comes to understand which stat will have which effect on the unit's behaviour.

    Right now, I've made some Viking Trell Archers. They have a bow and a knife. Supposedly, they should fire with their bows leave the hand to hand for Real Men. But whatever I do, they'll just fire one volley, kill of few guys, and then charge right away. And although they have sucky stats, they tear appart my Bondi spearmen (who got much more armour and a bit more attack)
    What's the cause behind this ? I think they might be better than the Bondi because they're using a knife, but why don't they freaking fire with their bows ??

    Here are the stats as found in export_descr_unit

    type viking trell hunter
    dictionary viking_trell_hunter ; viking trell hunter
    category infantry
    class missile
    voice_type Light_1
    soldier viking_trell_hunter, 60, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 2, square
    stat_health 1, 0
    stat_pri 3, 0, arrow, 100, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, -2, 1, 1
    stat_mental 1, low, untrained
    stat_charge_dist 25
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 110, 70, 20, 30, 300
    ownership ostrogoths, slavs, alemanni
    Comparing your archer stats with those of the vanilla in RTW and BI i can spot 2 differences:


    1. The charge distance is shorter (25) than the shortest charge distance in vanilla (30). This could make the the game engine order a charge. A well known behavior of the foot archers in battle is this: if they are getting close to the enemy while marching, they charge instead of stepping back. Cavalry units which can skirmish can be safely sent towards the enemy without the risk of charging as long as they still have missiles.

    2. The primary weapon (bow) has 0 as charge bonus value. While it makes sense for the bow to have 0 bonus when charging with it, perhaps the game engine needs to have some value there different than 0.

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