Results 1 to 4 of 4

Thread: Saved game editing,

  1. #1

    Default Saved game editing,

    Well, ive been looking at saved game files, besides the fact that their in hex, they seem to be pretty straight forward, unit name then a string of variables, building, then variables variables surrounding a link to UI portrait. ect.... It would be nice if jerome wanted to detail the system, but for now, ahs anyone else done heavy work inside the saved games?

  2. #2
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
    Join Date
    May 2005
    Location
    plymouth - scrubbing Beirut's toilet with a cat...
    Posts
    886

    Default Re: Saved game editing,

    i think there was a saved game editor but it was buggy and someone recomended to me that i shouldn't use it... it would be great if you could edit saved games but it is too much effort

    GMM

  3. #3

    Default Re: Saved game editing,

    It was called RomeSage, but that's all I know.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4

    Default Re: Saved game editing,

    Ive talked to the guy who amde rome sage a while ago, it really only edits really basic stuff, Im talking about full fledged unit postioning and the ability to send the information to a strat file, names family trees, ect...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO