A few changes would make BU campaign a whole lot tougher, and hopefully more enjoyable.
There are two features that are making city management way too easy, and that boost strategic rusher:
1/ make exterminate less rewarding. When I exterminate, I end up with cash to pay for more armies, and I solve unrest problem. What's not to love? I got a whole economy rolling on loot money and nothing else, getting the best units for each faction, swimming in gold. The more I attack, the more I loot, the more I get armies, the more I attack.
The looting circle is way to rewarding.
2/ make destroying building less appealing... Makes it (near-)impossible to destroy same culture buillding, and giving temporary unrest penalty to destroy other culture building.
Destroying building is another part of the loot circle.
It's sad to see that optimal strategy for WRE is destroy lot of buildings, get cities to revolt, and exterminate/ loot for cash.
I wrote "near" -impossible holds for the religious building: to make it possible to change religion, its always possible to destroy religious building.
Louis,
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