I'd like to know if there's a fixed amount of units the AI is allowed to recruit each turn, or if it just recruits randomly. I'd like it to acquire a fill queue of units each turn..
I'd like to know if there's a fixed amount of units the AI is allowed to recruit each turn, or if it just recruits randomly. I'd like it to acquire a fill queue of units each turn..
GreatOne
You can set the recruitment of the AI through a script(a trigger).
But only for the first turn...
I think it recruits randomly. I don't have too much experience in this chapter of modding(AI army recruiting)....
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
![]()
![]()
![]()
Been to:![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
lol.. again, how do you do that?..![]()
GreatOne
I'm thinking if there's a way you can get the AI to follow your moves, i.e whateva amount you recruit it'll do the same.... there must be a way...![]()
GreatOne
We have few means of modding the AI and nothing specifically around recruitment. The only thing we can do regarding recruitment is give them exta units through scripts, but this would be in addition to regular AI recruitment, not a replacement.
Last edited by Epistolary Richard; 11-12-2005 at 09:08.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
AI recruitment can be modified somewhat as part of the AI personality setting or whatever it is called. Part of it is economic policy (building) the other is supposed to help determine the relative proportions of unit types in its armies IIRC.
Here are some notes I have copied from someone's posting about this:
Troop personality:
smith - exactly level
mao - biased towards mass troops, light infantry
genghis - biased towards missile cavalry and light cavalry
stalin - biased towards heavy infantry, mass troops and artillery
napoleon - biased towards a mix of light and heavy infantry, light cavalry
henry - biased towards heavy and light cavalry, missile infantry
caesar - biased towards heavy infantry, light cavalry, siege artillery
Rome Total War, it's not a game, it's a do-it-yourself project.
Bookmarks