If you want the most intelligent A.I., hard is sufficient by my knowledge. It also increases the combat stats of A.I. units with 10-15%: not so much you'd notice, but enough to give it an edge when equal units are fighting. On expert the A.I. gets a bonus of 30% as well +5 morale. The latter is important as it makes A.I. last far longer than yours. I do not know what the differences are on the campaignmap.Originally Posted by Alexios
Actually, I would say it's inferior to S:TW and M:TW. There has been a lot of debate about this in the Coloseum, and some people argue that the R:TW A.I. is the same as that of M:TW, but is handicapped by the increased battle speed and decreased balance. This may be true, as slowing down and balancing the game does improve its performance; but M:TW A.I. would never frontally charge a unit with a weaker unit whereas R:TW A.I. does. In M:TW the computer would scout for hidden units whereas R:TW forgets about them even if had seen them take up ambushing positions. M:TW A.I. could do ambushes itself, but I never seen R:TW pull one of on the battlefield. The M:TW A.I. clung to hills when defending and would relocate if you managed to get higher than them. In R:TW you can just walk around them to get the higher ground and it would never try to stop you.Originally Posted by Alexios
R:TW is somewhat more flexible with formations, but its general performance in battles is nowhere near that of S:TW or M:TW. BI and the latest patched did improve things, but it still not at the same level (though I haven't tried BI yet). All in all, the A.I. is a lot worse in battle. It can be improved through modding, though.
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