Yes, I've had elephants wander up to my gates only to get toasted - a Baba Q![]()
Yes, I've had elephants wander up to my gates only to get toasted - a Baba Q![]()
My favorite typical AI blunder is when the enemy general rushes well ahead of the army straight into a spear unit and routes long before any one else comes.
I once had elephants that charged at my pigs. What a flamming mistake.
I'm not sure that this really counts as a blunder, but I routinely turn the Khan into a porcupine on the bridge when they attack Kiev in 1232 or 1233. He has no heirs and suddenly they are rebels!! This happens every game I play when I am in the east.
Xp
We are men of action...lies do not become us.
Also in MTW: often times an opposing faction will decide it can't win the battle and retreat when there's either no way for them to retreat or it's their last province. This either makes me rich off the ransom, or in the second scenario makes a faction die without a final battle.
Another goofy occurance was today when the Almohads reappeared in Tunisia with 3 stacks of fuedal sarges, which was already weird. Then, in the battle they all retreated after a small skirmish with my swordsmen, and wave after wave of sarge would run across the map to me, almost make contact, then run away. At least my archers were able to get some kills.
Of course most people aren't without their fair share of blunders too. Like today I accidently clicked for my spears to move right before they received a heavy cavalry charge. The move broke their formation enough for them to take HEAVY casualties, although luckily I was able to recover with some flanking and win.
And then there's the blunder when you let the AI control your reinforcements onlt yo watch them charge helter skelter at the enemy, losing your general and half your army in the process.
Note to self: "Never again"
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What I find very amusing:
When you have the same amount of troops except you have archers and the AI doesn't
Most of the time in these situations the AI finds himself a nice high mountain or hill.
So you move slowly towards them for a head on attack.
Dangerous sure.
But as you are coming closer the AI move's slightly backwards.
Giving you the advantage of the hill.
Needles to say the poor bastards get massacred.
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
When i was playing in Iberia as the Berbers and the Sarmatians were laying siege to Corduba the only thing troubling me was the possibility that the Sarmatian faction leader, Boz, had recruited some graal knights (what are british graal knights doing in the Iberian Peninsular??). In the battle i lured the graal knights with some horse archers and the graal knights blindly followed dangerously close to my walls. They stupidly got so close that they got bombarded with javlins and stones from my missile troops. I have tried this tactic before but with mixed success but i see it as sheer stupidity on behalf of the AI.
"A plan of campaign should anticipate everything which the enemy can do, and contain within itself the means of thwarting him.
Plans of campaign may be infinitely modified according to the circumstances, the genius of the commander, the quality of the troops and the topography of the theater of war."
- Napoleon Bonaparte
"The military is a Tao of deception"
- Sun Tzu
Originally Posted by RemusAvenged
Yes, that is my favorite blunder as well
The general unit charges at me first all of the time
Dunno if this counts as an AI blunder or not, but when I'm fighting a siege it often ends up in a big melee in the city square as the defenders make their last stand, surrounded by a mass of my roman legions. Sometimes some enemy troops arrive behind my legions... if they get routed (as usually happens) they run *through* my legions to try to get to the centre. Obviously, they drop faster than stones![]()
What battlefield difficulty settings are you using? I've found that Medium (M) is more challenging than Very Hard (VH), as the AI / human player won't receive morale and / or combat bonuses. Typically, a battle in VH lasts for a few minutes - almost soon as you make contact with the AI (or very rarely, your own) their units will rout one-by-one. This of course depends whether you (or the AI) has a general on the field, what his command ability is, and whether he has any retinue members that encourage / discourage battlefield morale.
However, a battle in M tends to be more prolonged IMO, at least the various melee units will fight for longer before (and if) they decide to leg it. Test it for yourselves in custom battles using both similar and different units against each other.
In terms of battlefield deployment and movement, the AI prefers to march (or stand still) in an over-extended single line with hardly any reserves. If you manage to kill their commander near the start of a battle (this is usually too easy IMO), then the AI has few hopes of putting up a serious challenge. The AI in RTW needs to make you work harder and think for longer before you choose to engage / skirmish, or prepare to defend your position.
Last edited by Seasoned Alcoholic; 12-12-2005 at 18:28.
Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
RTG Main Topic, Click here to download RTG v1.0
yeah, i agree Seasoned Alcoholic, flanking the AI's 'standard line of battle' is ridiculously easy. it either does nothing, leaves some highly inappropriate troops like archers to skirmish helplessly in front of your heavy knights, or attempts to turn its entire army around to meet your flank force, thus leaving your main line free to charge.
given the preponderance of line troops (spears) in VI, this move has now become something of a joke and i'm experimenting with alternative methods of winning battles. massed artillery works well, but happily for the game balance the AI has not yet proven silly enough to frontal attack 6 catapults and 6 mangonels backed by Celtic Warriors and Welsh Bandits...![]()
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My favorite glitch has been resolved as far as I know, though it shouldnt have! I think it added a bit of realism to bridge battles. Did anyone notice in the 1.1-1.2ish patches for RTW, when you fight on a bridge, sometimes the horde of AI coming over doesnt quite...make the platform? I recall one battle I played where the enemy Britons were attacking and happened to send their chariot general towards the bridge. Only he missed the bridge and plummeted into the river. The first death by drowning I think I ever saw for a general in RTW. Though often the eles and chariots as well as large cavalry formations would sometimes drown themselves trying to get over. I wish they didn't fix that, it was especially funny in multiplayer to see your opponent lose large contingents of cav trying to cross![]()
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