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  1. #1

    Default Getting rid of machine gun Siege Towers?

    Hello,

    Is there some way to slow the speed of projectiles fired from a siege tower or from fixed towers? I would prefer to eliminate this stupid feature for siege towers.

    Thank you in advance for your kind help.

  2. #2
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Getting rid of machine gun Siege Towers?

    descr_engines.txt. Find the tower entries, remove the arrow_generators.
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  3. #3

    Default Re: Getting rid of machine gun Siege Towers?

    What do I have to change where to slow down the fire rate?
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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Getting rid of machine gun Siege Towers?

    Quote Originally Posted by SomeNick
    What do I have to change where to slow down the fire rate?
    Increase the "fire interval" setting for each of the arrow generators. Default is 1.5, so going to 3 will cut the fire rate in half. 6 cuts it to 1/4, etc. Fire rate is rather low at 6.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Getting rid of machine gun Siege Towers?

    .
    Has it been tried if removing the firing ability altgether is possible? If it's not, is there a known upper limit for the fire rate (to make it so hight that it will fire once and then practically never)?
    .
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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Getting rid of machine gun Siege Towers?

    Quote Originally Posted by Mouzafphaerre
    .
    Has it been tried if removing the firing ability altgether is possible? If it's not, is there a known upper limit for the fire rate (to make it so hight that it will fire once and then practically never)?
    .
    I don't think it would be hard to remove them. Look at what parts of the file fixes the position of the arrow generator and its stats, then comment them out, or cut them down to a single unit.

    If you want them to fire no rounds, or far fewer, change the number of rounds to 0 or 2. (1 is usually not allowed--at least it isn't in export_descr_units.txt, haven't tested it in the descr_engines.txt--causes game to CTD on loading if I remember correctly.) It's just something to experiment with.

    However, keep in mind that siege towers were indeed used to sweep defenders off the walls historically. Some were just fixed ramps and small towers. The defenders would build timber towers on their walls at times to retain the height advantage. The current fire rate is pretty high, discharging each weapon every 1.5 secs, but you can cut that back so that it is a steady stream instead of a rapidfire burst.

    There is probably a place in a file somewhere to set the "build points" for these things as well, but I do not know where. One issue with RTW is that sapping and building towers is an awfully short process.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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