Results 1 to 12 of 12

Thread: BI: Modding Emergence

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: BI: Modding Emergence

    No, you either have to use descr_events.txt or spawn_on_rebellion.
    The Romano-Brits are hardcoded.
    However I hope that it would be possible to use the console_command event to emerge a faction, and that CA adresses this in their modding faq.

  2. #2
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Thumbs down Re: BI: Modding Emergence

    .
    Quote Originally Posted by alpaca
    The Romano-Brits are hardcoded.

    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  3. #3

    Default Re: BI: Modding Emergence

    Hmmm... thanks alpaca. That is much as I feared.

    Where's this spawn_on_rebellion used?

    Does that cover all of the emergent factions - I think the slavs in descr_events, WRE & ERE rebels spawned on rebellion and RB hardcoded. Are there any other hardcoded emergent factions out there?
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: BI: Modding Emergence

    It's used with the Goths/Ostrogoths
    I don't know the difference between spawns_on_revolt and shadowed_by, you'd have to do a few tests on this
    Last edited by alpaca; 11-14-2005 at 19:15.

  5. #5

    Default Re: BI: Modding Emergence

    Thanks
    Last edited by Epistolary Richard; 11-14-2005 at 19:41.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  6. #6

    Default Re: BI: Modding Emergence

    I think the region that the Romano-British can spawn in have the "britain" hidden resource. So you can probably change what regions you want them to spawn in.


    The Fourth Age: Total War - Map Manager, Editor and Coder

  7. #7

    Default Re: BI: Modding Emergence

    Is there a way to make them not spawn but be there at the start? In other words to make them a normal playable from the start faction?

    Clare
    "Ad majoram Dei gloriam"

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO