No, you either have to use descr_events.txt or spawn_on_rebellion.
The Romano-Brits are hardcoded.
However I hope that it would be possible to use the console_command event to emerge a faction, and that CA adresses this in their modding faq.
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Originally Posted by alpaca
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Hmmm... thanks alpaca. That is much as I feared.
Where's this spawn_on_rebellion used?
Does that cover all of the emergent factions - I think the slavs in descr_events, WRE & ERE rebels spawned on rebellion and RB hardcoded. Are there any other hardcoded emergent factions out there?
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
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Last edited by Epistolary Richard; 11-14-2005 at 19:41.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
I think the region that the Romano-British can spawn in have the "britain" hidden resource. So you can probably change what regions you want them to spawn in.
Is there a way to make them not spawn but be there at the start? In other words to make them a normal playable from the start faction?
Clare
"Ad majoram Dei gloriam"
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