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  1. #1

    Default Making factions un-diplomatic like rebels

    Is it possible to mod factions so that they cannot interact in the diplomatic side of R:TW? I mean exactly like the rebels, they cant make diplomatic offers nor except them?

    I havent seen this talked about so any help would be appreciated!
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  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Making factions un-diplomatic like rebels

    I bet this is hardcoded, but you never know ;)

  3. #3
    Significante Member Antagonist's Avatar
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    Default Re: Making factions un-diplomatic like rebels

    Might it be possible to prevent a faction from building Diplomats? That would prevent them making diplomatic contact of their own accord, although they could still receive overtures from other factions... that's probably not good enough.

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  4. #4
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Making factions un-diplomatic like rebels

    The at_war in the strat file? That only the slave faction has?:
    Code:
    core_attitudes 			slave,				at_war_with 	empire_east, empire_west, franks, huns, sarmatians, sassanids, saxons, vandals, goths, celts, berbers, alemanni, ostrogoths, romano_british, slavs, empire_east_rebels, empire_west_rebels, roxolani, burgundii, lombardi
    Maybe that will do it? They are the only faction with just that, not numbers.
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  5. #5

    Default Re: Making factions un-diplomatic like rebels

    You can stop a faction building diplomats by removing them from export_descr_buildings:

    Code:
    agent diplomat  0  requires factions { barbarian, }
    Oddly enough, rebels are in the reverse situation, they can approach other people normally, however you are limited in how you approach them.

    I presume this faction should therefore be constantly at war with the other factions, so you can run a script that would constantly reset their diplomatic stance each year.

    Alternatively, you can get rid of diplomats altogether, as I believe lt1956 does in SPQR.
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  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Making factions un-diplomatic like rebels

    Andreas,

    I noticed that distinction but on testing I concluded it meant absolutely nothing :(
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  7. #7
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Making factions un-diplomatic like rebels

    Damn, I was thinking about using that... well, then just setting them at 600 probably is the best way to prevent alliances, except from removing diplomats which is not a sollution for me.
    Supporter and retired teammember of the Wheel of Time mod.

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