Is it possible to mod factions so that they cannot interact in the diplomatic side of R:TW? I mean exactly like the rebels, they cant make diplomatic offers nor except them?
I havent seen this talked about so any help would be appreciated!
Is it possible to mod factions so that they cannot interact in the diplomatic side of R:TW? I mean exactly like the rebels, they cant make diplomatic offers nor except them?
I havent seen this talked about so any help would be appreciated!
What pity is it That we can die, but once to serve our country
Might it be possible to prevent a faction from building Diplomats? That would prevent them making diplomatic contact of their own accord, although they could still receive overtures from other factions... that's probably not good enough.
Antagonist
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The at_war in the strat file? That only the slave faction has?:
Maybe that will do it? They are the only faction with just that, not numbers.Code:core_attitudes slave, at_war_with empire_east, empire_west, franks, huns, sarmatians, sassanids, saxons, vandals, goths, celts, berbers, alemanni, ostrogoths, romano_british, slavs, empire_east_rebels, empire_west_rebels, roxolani, burgundii, lombardi
Supporter and retired teammember of the Wheel of Time mod.
You can stop a faction building diplomats by removing them from export_descr_buildings:
Oddly enough, rebels are in the reverse situation, they can approach other people normally, however you are limited in how you approach them.Code:agent diplomat 0 requires factions { barbarian, }
I presume this faction should therefore be constantly at war with the other factions, so you can run a script that would constantly reset their diplomatic stance each year.
Alternatively, you can get rid of diplomats altogether, as I believe lt1956 does in SPQR.
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Damn, I was thinking about using that... well, then just setting them at 600 probably is the best way to prevent alliances, except from removing diplomats which is not a sollution for me.
Supporter and retired teammember of the Wheel of Time mod.
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