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  1. #1
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Voicemod ?

    Quote Originally Posted by Ilsamir Lord
    Does someone have a list of battlefield orders they'd be prepared to send me for my mod?
    Ok here it is:

    x# simply means that you must have # variations of that command.

    GROUP commands are the commands given by the GENERAL to MULTIPLE units. Ergo, the voice will be that of the general.

    UNIT commands are the commands given by the lieutenant/centurion of that unit, directed to the men in that unit. Local commands like "tighten formation". Voice is not that of the general, but the lieutenant respective to unit. Same applies to UNIT STATE.

    Filenames are similar to this:
    Roman_General_1_Group_Disbanded_3.wav
    As you can see it's a Group command, the command is the disbanding of a group, the 3 at the end means this is variation #3 of the command. There are often 3 variations so that the command doesn't sound the same each time you hear it. You can of course, if you wish it, copy the 1st variation and use it for the 2nd and 3rd.


    Here they are:

    Group
    create group = x3
    dismiss group = x3
    drop equipment = x3
    cavalry, first three lines = x3
    cavalry screen = x3
    column formation = x3
    double line = x3
    infantry, first three lines = x3
    missile-troops/skirmishers, first three lines = x3
    single line = x3
    sorted double line = x3
    sorted single line = x3
    units, attack! = x3
    units, charge! = x3
    units, halt! = x3
    missiles, attack! = x3
    missiles, attack quickly! = x3
    units, move = x3
    move quickly = x3
    rally: come back cowards! = x3
    retreat = x3
    group select (units!) = x3
    group select (cavalry) = x3
    select engines = x3
    group select infantry = x3
    group select missiles = x3
    cantabrian circle off (standard formation) = x1
    cantabrian circle on = x1
    fire at will off (cease fire) = x3
    fire at will on = x3
    flaming off = x3
    flaming on = x3
    loose formation = x3
    close formation = x3
    guard off = x3
    guard on = x3
    phalanx off = x3
    phalanx on = x3
    skirmish off = x3
    skirmish on = x3
    testudo off = x3
    testudo on = x3
    warcry off = x3
    warcry on = x3
    wedge off = x3
    wedge on = x3

    132 sounds

    Individual
    celebrate - victory is ours etc = x3
    charge = x3
    confirm = x3
    retreat = x5
    taunts = x4

    18 sounds

    Unit
    attack = x4
    attack fast = x4
    x-completed orders = x3
    x-error = x3
    x-generic = (yes sir?) x3
    halt = x3
    ladder attack (not close to the wall yet) = x3
    ladder drop = x3
    ladder lift up (near the walls, about to attack) = x3
    ladder use (to "seize upon", not to attack with) = x3
    missile aim = x3
    missile fire = x3
    missile move into range = x3
    missile move into range quickly = x3
    missile ready = x3
    move = x5
    move quickly = x5
    rally = x5
    ram attack (when ram is not yet close to the wall) = x3
    ram drop = x3
    x-ramming = x3
    ram start (when ram is already below the wall, about to attack) = x3
    ram use (to "man", not to attack with) = x3
    retreat = x5
    siegetower attack = x3
    siegetower drop = x3
    siegetower enter = x3
    siegetower use/fill (to "man", not climb into) = x3
    tunnel dig = x3
    tunnel exit = x3
    tunnel use (only to fill it up, not yet attacking) = x3
    x-under attack = x3

    106 sounds

    Unit State
    *cantabrian off (standard formation) = x1
    *cantabrian on = x1
    *fire at will off = x1
    *fire at will on = x1
    *flaming off = x1
    *flaming on = x1
    *formation loose = x1
    *formation tight = x1
    *guard off = x1
    *guard on = x1
    *phalanx off = x1
    *phalanx on = x1
    *skirmish off = x1
    *skirmish on = x1
    *testudo off = x1
    *testudo on = x1
    *warcry off = x1
    *warcry on = x1
    *wedge off = x1
    *wedge on = x1

    56 sounds


    Then there are the unit names, but that depends entirely on your mod.. And is self-explanatory.. also 3 variations per unit type. You can extract the IDX files and see for yourself, using XIDX by Vercingetorix.

    Total amount of sounds: 312 (excluding the unit name sounds)


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  2. #2
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: Voicemod ?

    Thank you very much Shigawire!!! I really liked your latin mod by the way, very atmospheric.
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