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  1. #1
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Metal Mayhem

    Metal Mayhem

    You may have thought this mod was dead or perhaps youve never even heard of it. Well we never died. We've done quite alot of work actually. More than youd think. The groundwork has been established and now we're looking to expand the team.

    If youve never heard about this mod then let me give you the background. Metal Mayhem takes place far in the future ona distant planet. Mankind has sent a spaceshift filled with dozens of seperate AIs each with their own task to land on the planet and make it habitable for humans. During reentry into the planet's atmosphere the spacecraft's systems failed and it crashed onto the planet. The AIs were scattered over the planet to escape the crash and managed to survive mostly intact. Once the AIs powered up they immedialty began carrying out their tasks of terraforming the planet but they quickly came into contact with eachother. Having lost any prior knowledge of eachother in the landing the AIs now see eachother as threats to be removed if they are to complete their task and make the planet habitable. You take the role of one of the more powerful AIs with the job of ridding the planet of any obstructions including all other AIs.

    This mod is shaping up to be one of the most revolutionary mods in the entire community. The entire standard style of tech tree has been completely scrapped in favor of several tech trees based around researching technologies. This allows every single faction to be compeltely customizable as the technologies you choose to research at the beginning of the game will affect which technologies you can research later on. You could play the same faction ten times and every time your faction can be completely different! Dozens of compeltely new animations have been made using the stock skeletons in ways you wouldnt believe!

    Imagine robots with lasers, plasma cannons, rockets, flamethrowers, spinning blades, and more battling it out on alien landscapes. Think its impossible? Think again. We already have it working in game.

    You wont see anything like this from any other mod.

    If youd like to be a part of the most revolutionary mod in the RTW community then reply here or (preferably) PM me. We're looking for people from all areas of expertise. Most especially we need quality skinners and text file editors. Its only recommended that you bring a spare pair of underwear as youll most likely crap your pants when you see everything we're capable of doing.

  2. #2

    Default Re: Metal Mayhem

    it sound like a good mod need to see some screenies though or a website but anyway good job

  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Metal Mayhem

    Quote Originally Posted by Mr_B1989
    it sound like a good mod need to see some screenies though or a website but anyway good job
    Ill see what i can scrounge up.

    Ok. Heres a quick little thing Bwian made not long ago. The rotor fans spin as does the circular blade underneith. Disregard the rider on top. He obviously wont be there. This is very much a WIP but even at this extremely early stage this is clearly going to be a pretty awesome looking unit and this is only mildly cool compared to many of the other units.

    Last edited by shifty157; 11-15-2005 at 01:25.

  4. #4
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Metal Mayhem

    Very, very promising looking mod! I do hope you find some more colleagues, best of luck.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  5. #5

    Default Re: Metal Mayhem

    There is also a thread in the Forge section, cunningly hidden under the title of 'Metal Meyhem' ... it has slipped odwn the page a little, since we have been focusing on the mechanics of the game, rather than the pretties. Making a few units and plastering screenshots for people to look at is only part of the process!

    Anyway....allow me to add a couple of extra shots to whet those appetites







    THen of course....there are some slightly better pics of the light twin rotor flyer Shifty posted. It only got finished last night, and needed some tweaking. The rider position is now correct...but the texture is not complete yet.



    These are all 'cavalry' units, with the tops yet to be completed. We wanted this for 2 reasons...

    1) The units break up when killed this way
    2) It prevents wheeled or hovering units being assigned to ladders or climbing siege towers when we don't want them to

    This folks.... is just the tip of the ice-berg!

    EDIT: Oh..yes..did I mention.. ALL wheels turn, all rotor blades spin, and wherever possible weapons on the vehicles are animated too
    Last edited by Bwian; 11-15-2005 at 12:32.
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  6. #6
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Metal Mayhem

    Trust me when i say that you wont see another mod that does anything similar to what we do.

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